Releases: MephestoKhaan/UnityEventVisualizer
Releases · MephestoKhaan/UnityEventVisualizer
Node with its namespace
Change log:
- Fixed Node namespace #18
Local graphs
Massive graphs can introduce a performance penalty and are not very usable. Check #15
In this build you can create local graphs based on a selection.
- Select
Windows/Events Graph Editor
you can open the graph. - Select any root gameobject(s) and click on
Rebuild on selected hierarchy
to generate a graph
of all events being fired by the selected hierarchy, orRebuild JUST selected
to generate a
graph of all events being fired by exactly the selected gameobjects. You can deselect everything and
click any of the buttons to generate the graph of the entire scene, but beware for massive graphs! - Click on any node to highlight that gameobjects in your hiearchy.
Alternatively right-click on any element in the hierarchy and selectUnityEventGraph/FindThis
to highlight it in the graph. OrUnityEventGraph/Graph Just This
andUnityEventGraph/Graph This Hierarchy
in order to create a graph starting just in this gameobject or any of its children respectively.
Asset store version
Prepared package for the asset store. Includes demo
Fix for Generic types crash
Potential fix for issue #12
Minor fixes for 2019
Some small fixes for Unity 2019.2.4
In Scene graph
Added an in-scene graph that shows the event relations between the different gameobjects.
Refresh system
- You can now refresh the connections in playmode so your custom node organisation is not lost and you still get the events firing!
- Gameobjects and Scriptable Objects now have different node icons
- Nicer edge drawing
1.1
Showing animated edges when the events are triggered
1.0
First public release. For Unity 5.6+
0.2
- Fixed compiling error