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Releases: MegaMek/megameklab

v0.43.4 Development Release

02 Oct 03:15
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Pre-release
  • Issue #58: Right-click > Left/Right Torso > Add to Left/Right Torso for targeting computer makes it use only one crit slot
  • Issue #63: Double Heat Sinks are allowing "doubling up" on Super Heavy Mechs
  • Issue #70: Updated project URL on the About dialog.
  • Issue #52: Gyro switching and validation
  • Issue #66: Jumpjets on Vehicles greyout out on loading (0.43.3)
  • Feature: LAM construction rules.
  • Fixed issue setting fluff image on tanks
  • PR #79: IOTech
    o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
    o New configuration options for filtering construction options by tech level in a given year or
    by faction availability.
    o Rewrote structure tab code to implement consistent filtering of options by intro year and tech level.
    Some minor layout changes.
  • PR #80: BA Quad turrets

v0.43.3 Development Release

18 Jul 20:31
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v0.43.3 (2017-07-18 18:30 UTC)

  • Bug: Some conventional infantry options require a higher tech level for Clan conventional infantry.
  • Issue #59: Drop-down list error when creating infantry.
  • QuadVee editing support; record sheets are usable but show as quad mech without second crew damage track.

v0.43.2 Development Release

01 May 22:58
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  • Issue #61: Coolant pods don't add weight until assigned critical slots
  • Updated MegaMek.jar to 0.43.2

v0.42.2 Stable Release

01 May 23:42
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  • Fix #61: No coolant pod weight until assigned crit
  • Issue #50: Super heavies shouldn't be allowed to use certain equipment.
  • Updated MegaMek.jar to 0.42.2

v0.43.1 Development Release

01 Apr 03:35
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v0.43.1 (2017-03-31 01:15 UTC)

  • Issue #50: Super heavies shouldn't be allowed to use certain equipment.
  • Feature: Mark fixed equipment in omnis and button to reset base configuration be removing all pod-mounted equipment.
  • Updated MegaMek.jar to 0.43.1

v0.43.0 Development Snapshot

14 Feb 01:33
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v0.43.0 (2017-02-13 03:30 UTC)

  • Printing for conventional infantry record sheets.
  • New infantry motive types: VTOL and SCUBA.
  • Set infantry field guns, armor, specializations, and cybernetic implants/prosthetics (only what is currently
    supported by MegaMek).
  • Fix #49: Engine Criticals not set correctly in Super Heavy Mixed tech units.
  • Updated MegaMek.jar to 0.43.0

v0.42.1

14 Feb 01:23
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v0.42.1 (2017-02-13 03:30 UTC)

  • Printing for conventional infantry record sheets.
  • New infantry motive types: VTOL and SCUBA.
  • Set infantry field guns, armor, specializations, and cybernetic implants/prosthetics (only what is currently
    supported by MegaMek).
  • Fix #49: Engine Criticals not set correctly in Super Heavy Mixed tech units.
  • Show correct engine types for mixed tech superheavy Meks (including
  • Updated MegaMek.jar to 0.42.1

v0.42.0

01 Jan 14:53
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v0.42.0 (2017-01-01 14:00 UTC)

  • Updated MegaMek.jar to 0.41.28

v0.41.28 (v0.42.0 RC2)

18 Dec 18:20
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v0.41.28 (2016-12-18 17:35 UTC)

  • Updated MegaMek.jar to 0.41.28

v0.41.27 (v0.42.0 RC1)

07 Dec 03:27
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v0.41.27

  • Fixes #14: Mixtech does not allow you to select mixtech armor
  • Fixes #31: ProtoType Jump Jets Missing from Dropdown
  • Fixes #34: Mixed tech units display ALL armor types
  • Fixes #30: Cannot change gyro type with mixed clan tech
  • Added naval movement modes for combat vehicles.
  • Fixes #33: Large shield messing with jump jets
  • Fixes #29: Jump Jet issue with modular armor
  • Updated MegaMek.jar to 0.41.27