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v0.47.5 Development Snapshot

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@HammerGS HammerGS released this 02 Apr 02:54
· 2104 commits to master since this release
  • Issue #435: Infantry exports not going to TXT, only HTML
  • Issue #437: Disappearing DS Collars on Space Station
  • Issue #430: Spreadable equipment disappears when removed from tripod center leg
  • Issue #438: MML not tracking Single heatsink to Double(Freezer) Change
  • Issue #441: Battle Armor with Armored Glove and Anti Personnel Weapon Mount saves weapons as Armored Glove have the AP weapon.
  • Issue #447: Seats are free on support vehicles
  • Issue #448: Bay doors are free on support vehicles
  • Issue #451: VTOL rotors not included in Unit Cost Breakdown
  • Issue #453: Light fluid suction system has the wrong weight
  • Issue #444: Aerospace Fighter's Preview says that reduced Heat Sink is damaged.
  • Issue #450: Trouble adding jet boosters to support VTOLs
  • Issue #452: Engine ratings on combat vehicles not automatically rounded up to a multiple of 5 for cost purposes
  • Issue #459: Cost for combat vehicle internal structure is based on unrounded values
  • Issue #440: Combat Vehicle Chassis Mod [Flotation Hull] can be added to non hovercraft, VTOLs, WiGEs, and conventional fighters
  • Issue #443: Auto Fill on Battle Armor puts more slots than the part can sustain
  • Issue #457: Can't add Maritime Escape Pod
  • Issue #460: Cost for heavy support lasers on a support vehicle includes half a ton of power amplifiers
  • Issue #456: Save menu command does nothing when unit is invalid
  • Issue #455: Spot welders aren't treated as energy weapons
  • Issue #480: "Vacuum protection requires fusion engine" neither true nor applicable to environmental sealing
  • Issue #461: Removed items of Aerospace Fighter are still on the equipment list
  • Issue #463: Can't mount non-weapon equipment in pintle mounts
  • Issue #466: Preview summary screen does not update era availability
  • Issue #471: Trouble telling whether a unit is valid or not
  • Issue #474: Adding/removing Environmental Sealing to/from critical slots on combat vehicles
  • Issue #479: Additional tons of ammunition for one-shot missile launchers available
  • Issue #483: VTOL Jet Booster on a combat VTOL disappears from Equipment tab once assigned a location
  • PR #413: Aerospace record sheet overhaul, part 1 (fighters, fixed wing support, small craft)
  • PR #491: Aerospace record sheet overhaul, part 2 (large craft)
  • Issue #475: Adding many items on a combat vehicle also adds a trailer hitch
  • Issue #495: Some things that should't be pod-mountable are anyway
  • PR #499: Indicate when equipment stats are variable on equipment tab
  • Issue #493: Blue Shield PFD problems on vehicles
  • Issue #489: Disappearing OmniVehicle pod-mounted cargo
  • Issue #492: Problems with cargo weights for combat vehicles under Transport section of Structure/Armor
  • Issue #497: Superchargers can be added to units that shouldn't be able to use them
  • PR #509: Set cargo bay size by weight or capacity
  • Issue #510: Restrict armored components to mechs.
  • Issue #511: No dual turrets for WiGE vehicles
  • Issue #496: SRCS on Mechs can't be assigned a location, and thus isn't saved
  • Issue #502: Protomech's equipment database is not sorted properly by weight
  • Issue #501: I can remove the base 10 heat sinks that come with an engine
  • Issue #515: External fuel tanks should be available to ICE and FC combat vehicles
  • Issue #517: Non-mech units loaded from cache sometimes save with mtf extension
  • Issue #522: Industrial 'mech Envi Sealing Cost
  • Issue #525: Some support vehicle chassis modifications should require armor
  • Issue #500: I can do many illegal things with industrial equipment
  • Issue #529: Problems with Omnis and armored components or things mounted in sponson turrets
  • PR #544: Infantry Record Sheet rework
  • Issue #545: MASC won't remove from Assign Crits if removed from Structure Armor Tab