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v0.49.0 Development Snapshot

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@HammerGS HammerGS released this 02 May 00:15
· 8354 commits to master since this release
  • Issue #2614: Improved Building Validation
  • Issue #2592: Random Army Creation Tech Level Max Index Comparison Issue
  • Issue #2272: Fixing Alt-Click on Building and Mouse Wheel Over Building/Bridge/Fuel Tank Not Clearing Tile
  • Issue #2362: Fixing XML Schema File Issues
  • PR #2655: Accessibility command improvements
  • Issue #2710: Shield DC and DA values
  • PR #2714: Change source and target compatibility to Java 11
  • Data: New maps, unit fixes including fix for #2707
  • Issue #2597: Add thread safety to duplicate name hash
  • Issue #2722: Do not send IP addresses in chat by default
  • PR #2691: Base Components: Creating Base Components based on the previous MekHQ Preference setup
  • PR #2724: "File>Unit List>Refresh Unit Cache" loads any changes in the unit files without having to restart
  • PR #2730: Tooltips for target number calculations on the round report
  • Issue #146: Disengage/Remove Unit Button for Offboard Artillery
  • Issue #2722: Add a UI to enable/disable showing IPs in chat
  • Issue #1131: Prevent units with bay weapon ammo from having that ammo disappear when customizing unit under some conditions
  • PR #2737: Use correct target number for chain whip trip with active TSM
  • Data: Unit date update. The MUL has update a lot of units with new dates this brings MM in line with them.
  • Issue #2740: Update base target number for attacking with "picked up" club (tree/girder/arm/leg) to be piloting - 1, rather than piloting + 1
  • Issue #2694: The bot will now consider not attempting to get up, or going to hull-down (where applicable) when odds of getting up are low
  • PR #2742: Enable the bot to "find club", when it absolutely, positively has nothing better to do with the firing phase
  • Issue #2747: Prevent protomech AC ammo from causing 8x the damage it should during ammo explosions
  • PR #2558: Pre-designated auto-hit artillery hexes for on-board artillery option works with on-board artillery
  • PR #2754: Making Princess the default bot for MM Scenarios and Fixing MM Scenario Bot Loading
  • PR #2752: Offboard Artillery Target Not Found NPE
  • PR #2570: Camouflage Improvements and Integrated Directory Refresh
  • Issue #2755: Searchlights no longer have unlimited range
  • Issue #2758, 2759: Infantry no longer able to leap up to flying VTOLs for swarm attacks;
    target movement modifier now applies to legal leg/swarm attacks.
  • Issue #2767: Incorrect Citation for "(Unofficial) Specify the number of pre-designated artillery autohit hexes per map area
  • Issue #547: Implement air-launched Arrow IV (homing and non-homing)
  • PR #2773: Launch Fighters (bot version)
  • Issue #1219: Adding Defensive Code for RATGenerator Era
  • Issues #1785/#2138: Fixing and Improving Round Report Player Stats
  • Issues #2787: Protomech AC gun and ammo are different tech levels
  • PR #2786: Units set for a delayed assault drop no longer disappear on the first turn of the game.
  • Issue #2438: Adding More Detail to Fire Damage Reporting
  • Data: New Sprites, IrTech addition, numerous other data fixes. Fixes for #2696
  • Issue #2794: Switching back and forth from TestBot in bot config dialog no longer causes an NPE because the TestBot option has been removed.
  • Issue #2709: Equipment improperly tagged as fixed on recent omni designs
  • Issues: Lobby Rewrite addressing #448, #765, #1996, #2277, #2306, #2322, #2327, #2340, #2374, #2384, #2385, #2428, #2560, #2657
  • Issue #2133: MegaMek Scenario Additions (Planetary Conditions inclusion and Dialog skips)
  • PR #2797: Re-enable doubleclicking in the IconChooser
  • PR #2802: Weapon Attack Action Class Cast Exception Fix
  • Issue #2281: Creating a standard BV Display Dialog
  • PR #2803: Fixing a few Reports that are Missing Subjects
  • Issue #2801 Omnimech Pods Incorrect Labels
  • Data: Adding Mech write ups to selected units.
  • New Sprites and Issue #2798 Wolfhounds Missing Full-Head Ejection Systems
  • Data: Issue #2774 - Kaji Maps Update.
  • Data: Updated 1st SW RATs, and some general unit data fixes.