Releases
v0.49.0
v0.49.0 Development Snapshot
Issue #2614 : Improved Building Validation
Issue #2592 : Random Army Creation Tech Level Max Index Comparison Issue
Issue #2272 : Fixing Alt-Click on Building and Mouse Wheel Over Building/Bridge/Fuel Tank Not Clearing Tile
Issue #2362 : Fixing XML Schema File Issues
PR #2655 : Accessibility command improvements
Issue #2710 : Shield DC and DA values
PR #2714 : Change source and target compatibility to Java 11
Data: New maps, unit fixes including fix for #2707
Issue #2597 : Add thread safety to duplicate name hash
Issue #2722 : Do not send IP addresses in chat by default
PR #2691 : Base Components: Creating Base Components based on the previous MekHQ Preference setup
PR #2724 : "File>Unit List>Refresh Unit Cache" loads any changes in the unit files without having to restart
PR #2730 : Tooltips for target number calculations on the round report
Issue #146 : Disengage/Remove Unit Button for Offboard Artillery
Issue #2722 : Add a UI to enable/disable showing IPs in chat
Issue #1131 : Prevent units with bay weapon ammo from having that ammo disappear when customizing unit under some conditions
PR #2737 : Use correct target number for chain whip trip with active TSM
Data: Unit date update. The MUL has update a lot of units with new dates this brings MM in line with them.
Issue #2740 : Update base target number for attacking with "picked up" club (tree/girder/arm/leg) to be piloting - 1, rather than piloting + 1
Issue #2694 : The bot will now consider not attempting to get up, or going to hull-down (where applicable) when odds of getting up are low
PR #2742 : Enable the bot to "find club", when it absolutely, positively has nothing better to do with the firing phase
Issue #2747 : Prevent protomech AC ammo from causing 8x the damage it should during ammo explosions
PR #2558 : Pre-designated auto-hit artillery hexes for on-board artillery option works with on-board artillery
PR #2754 : Making Princess the default bot for MM Scenarios and Fixing MM Scenario Bot Loading
PR #2752 : Offboard Artillery Target Not Found NPE
PR #2570 : Camouflage Improvements and Integrated Directory Refresh
Issue #2755 : Searchlights no longer have unlimited range
Issue #2758 , 2759: Infantry no longer able to leap up to flying VTOLs for swarm attacks;
target movement modifier now applies to legal leg/swarm attacks.
Issue #2767 : Incorrect Citation for "(Unofficial) Specify the number of pre-designated artillery autohit hexes per map area
Issue #547 : Implement air-launched Arrow IV (homing and non-homing)
PR #2773 : Launch Fighters (bot version)
Issue #1219 : Adding Defensive Code for RATGenerator Era
Issues #1785 /#2138 : Fixing and Improving Round Report Player Stats
Issues #2787 : Protomech AC gun and ammo are different tech levels
PR #2786 : Units set for a delayed assault drop no longer disappear on the first turn of the game.
Issue #2438 : Adding More Detail to Fire Damage Reporting
Data: New Sprites, IrTech addition, numerous other data fixes. Fixes for #2696
Issue #2794 : Switching back and forth from TestBot in bot config dialog no longer causes an NPE because the TestBot option has been removed.
Issue #2709 : Equipment improperly tagged as fixed on recent omni designs
Issues: Lobby Rewrite addressing #448 , #765 , #1996 , #2277 , #2306 , #2322 , #2327 , #2340 , #2374 , #2384 , #2385 , #2428 , #2560 , #2657
Issue #2133 : MegaMek Scenario Additions (Planetary Conditions inclusion and Dialog skips)
PR #2797 : Re-enable doubleclicking in the IconChooser
PR #2802 : Weapon Attack Action Class Cast Exception Fix
Issue #2281 : Creating a standard BV Display Dialog
PR #2803 : Fixing a few Reports that are Missing Subjects
Issue #2801 Omnimech Pods Incorrect Labels
Data: Adding Mech write ups to selected units.
New Sprites and Issue #2798 Wolfhounds Missing Full-Head Ejection Systems
Data: Issue #2774 - Kaji Maps Update.
Data: Updated 1st SW RATs, and some general unit data fixes.
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