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Pull requests: MegaMek/megamek

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#6203 opened Nov 16, 2024 by kuronekochomusuke Loading…
Allow printing unit list from MM For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6190 opened Nov 9, 2024 by pavelbraginskiy Loading…
Allow pausing a Princess-only game For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6186 opened Nov 7, 2024 by SJuliez Loading…
feat: adds a couple of new commands for GMs on games. For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6183 opened Nov 6, 2024 by Scoppio Loading…
Rename TroopSpace to InfantryCompartment For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6181 opened Nov 5, 2024 by SJuliez Loading…
DNI quirkification Test/Proof of Concept/WIP/Draft For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6175 opened Nov 4, 2024 by repligator Draft
Weapon attack cleanup Refactoring
#5922 opened Aug 18, 2024 by Saklad5 Loading…
[POC] Proof of Concept of event-based kill assignment In Development (Draft) An additional way to mark something as a draft. Make it stand out more. Major This will require major changes across the project. Needs Investigation This issue needs investigation and/or triage. Refactoring
#4781 opened Sep 15, 2023 by Sleet01 Draft
Feature: Working Bridgelayer In Development (Draft) An additional way to mark something as a draft. Make it stand out more. (RFE) Enhancement Requests for Enhancement, new features or implementations
#4199 opened Feb 22, 2023 by pheonixstorm Draft
WIP: validate equipment-weapon linkages on entities In Development (Draft) An additional way to mark something as a draft. Make it stand out more.
#2542 opened Dec 29, 2020 by sixlettervariables Draft
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