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Game file hierarchy
Maxzor edited this page Jul 25, 2020
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Well you can just look in you game folder, right... You will find this :
- ARTBOOK
- ARTWORK
- bin
- Blood and Wine extras
- content
- DLC
- Hear of Stone extras
- MANUAL
- MAP
- Mods
- SOUNDTRACK
- WALLPAPERS
This is easy : all necessary directories, for the game to function properly, are in full lower case. The rest is additional content, the "goodies pack". So there are really only two game directories :
- bin - all stuff related to the game engine (RedEngine3) the .exe, the .dlls... this is the most obscure part. Mods generally simply interact with it, nothing more.
- content - all the assets of the game are here. The models, the textures, the animations, the sound, the cinematics, a big part of the logic in the game, including quests... This is mostly where modding efforts happened and are happening, and where your newly-created mod will be stored.
- contentO - the majority of game files are segregated into these main folders for some reason (TODO)
- bundles
- dlc - :)
- engine
- levels
- movies - real movie parts, not cutscenes?
- scripts
- .arstrings, .w3speech and .cache files those are explained here
- content1
- ...
- content12
- patch0
- patch1
- metadata.store - this is the register of game files
- Home
- Getting Started
- WolvenKit Documentation
- WolvenKit Tutorials
- RedEngine Documentation