Skip to content

Game file hierarchy

Maxzor edited this page Jul 25, 2020 · 1 revision

File structure of the Witcher 3 game

Top-level overview

Well you can just look in you game folder, right... You will find this :

  • ARTBOOK
  • ARTWORK
  • bin
  • Blood and Wine extras
  • content
  • DLC
  • Hear of Stone extras
  • MANUAL
  • MAP
  • Mods
  • SOUNDTRACK
  • WALLPAPERS

This is easy : all necessary directories, for the game to function properly, are in full lower case. The rest is additional content, the "goodies pack". So there are really only two game directories :

  • bin - all stuff related to the game engine (RedEngine3) the .exe, the .dlls... this is the most obscure part. Mods generally simply interact with it, nothing more.
  • content - all the assets of the game are here. The models, the textures, the animations, the sound, the cinematics, a big part of the logic in the game, including quests... This is mostly where modding efforts happened and are happening, and where your newly-created mod will be stored.

"content" directory

  • contentO - the majority of game files are segregated into these main folders for some reason (TODO)
    • bundles
    • dlc - :)
    • engine
    • levels
    • movies - real movie parts, not cutscenes?
    • scripts
    • .arstrings, .w3speech and .cache files those are explained here
  • content1
  • ...
  • content12
  • patch0
  • patch1
  • metadata.store - this is the register of game files