Skip to content

Releases: MangoFVTT/fvtt-ready-set-roll-5e

release-3.3.0

21 Oct 17:10
Compare
Choose a tag to compare

Ready Set Roll v3.3.0

A feature release of Ready Set Roll, that brings compatibility with dnd5e 4.0.x versions, and overall sweeping changes to RSR to work correctly with activities.

COMPATIBILITY WARNING: This module version ONLY SUPPORTS dnd5e 4.0.4 (release) and greater. To use this module version you must also use the dnd5e 4.0 system. If you do not wish to update your game system, please continue using previous versions of Ready Set Roll.

COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 12 (release) and greater. To use this module version you must also use Foundry VTT version 12. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.3.0/module.json

Patch Notes

dnd5e 4.0 Compatiblity

  • Replaces Item quick rolling entirely with Activity quick rolling, and ensures that all types of activities can quick roll. Due to certain behaviours of activities, there will inevitably be more pop-up dialogs that come up when using activities vs using items. For example, usage configuration can no longer be skipped. This is an issue that should be brought up with the core system if desired.
  • As a result of this overhaul, Alternate item rolls have been removed, since activities replace their use case entirely. Similarly, Quick Roll configuration is also gone, since activities can be set up with near full customisation. Any missing customisation options should be brought up as core system feature requests.
  • Damage context fields no longer exist either, because activities can have their own individual flavour. I may re-add context later, but it will have to be a brand new feature since the old methods are 100% obsolete.

Split Same Type Damage

  • A long-requested feature has finally been enabled in the core system in 4.0+, allowing damage fields of the same type to remain separate damage fields when rolled. At the moment, this is hardcoded to true. I will later add a setting to disable/enable separation of damage rolls of the same type.

image

Change Log

Features

release-3.2.0

13 Aug 09:50
Compare
Choose a tag to compare

Ready Set Roll v3.2.0

A feature release of Ready Set Roll, that brings several bug fixes and a minor feature for ending concentration directly from the chat card.

COMPATIBILITY WARNING: This module version ONLY SUPPORTS dnd5e 3.0.0 (release) and greater. To use this module version you must also use the dnd5e 3.0 system. If you do not wish to update your game system, please continue using previous versions of Ready Set Roll.

COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 12 (release) and greater. To use this module version you must also use Foundry VTT version 12. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.2.0/module.json

Patch Notes

End Concentration Button

  • Adds a button to concentration rolls that allows directly ending concentration. Uses the default concentration management prompt from dnd5e when there are multiple concentrations ongoing.

image

Bugs

  • Fixes an issue where the vanilla: true flag being provided to an actor roll wouldn't be correctly respected.
  • Fix an issue where vanilla rolls that were picked up to be added to an item card would sometimes add their rolls twice.
  • Fixes an issue where vanilla item cards would ignore the results of their child cards in favour of rolling their own item actions when a child button was clicked.
  • Fixes an issue where old parts-style damage arrays would break item card generation instead of being correctly handled.

Change Log

Features

Bug Fixes

release-3.1.4

31 Jul 18:42
Compare
Choose a tag to compare

Ready Set Roll v3.1.4 (Hotfix)

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.1.4/module.json

Patch Notes

  • Fixes an issue where hidden GM rolls were formatted weirdly as a 0d0 for players.

Change Log

Bug Fixes

release-3.1.3

25 Jul 19:20
Compare
Choose a tag to compare

Ready Set Roll v3.1.3 (Hotfix)

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.1.3/module.json

Patch Notes

  • Fixes an oversight from an earlier fix where attacks made by players would incorrectly show the result of the attack even if the relevant option was disabled.

Change Log

Bug Fixes

release-3.1.2

25 Jul 14:15
Compare
Choose a tag to compare

Ready Set Roll v3.1.2

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.1.2/module.json

Patch Notes

  • Fixes an issue where rolls originating from action buttons with hidden DCs would still show the icon that indicated where the DC had passed or not.
  • Fixes an issue where certain message updates would run multiple times when more than one user was logged in, causing problems with double rolling in DSN.
  • Fixes an issue where incorrect message author checks would cause player settings to get overridden by the GM.
  • Fixes an issue where the original targets tray was not correctly being removed for attacks before adding a new target-tray with the correct targets.

Change Log

Bug Fixes

release-3.1.1

24 Jul 13:47
Compare
Choose a tag to compare

Ready Set Roll v3.1.1

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.1.1/module.json

Patch Notes

  • Adds in support for base system functionality where a check mark or x-mark are shown for success or failure respectively when a roll has a target value. This should work for each independent roll in a multi roll.
  • Adds the ability for tool checks made from an enricher request button to correctly handle RSR content if the relevant settings are enabled.
  • Fixes an issue where the RSR content added to vanilla damage enricher cards would be behind the apply damage dropdown tab added by the system instead of above.
  • Fixes some issues with double content injection which were causing DSN to roll twice.

Change Log

Features

Bug Fixes

release-3.1.0

12 Jun 13:17
Compare
Choose a tag to compare

Ready Set Roll v3.1.0

A feature release of Ready Set Roll, that brings compatibility for V12 of Foundry VTT.

COMPATIBILITY WARNING: This module version ONLY SUPPORTS dnd5e 3.0.0 (release) and greater. To use this module version you must also use the dnd5e 3.0 system. If you do not wish to update your game system, please continue using previous versions of Ready Set Roll.

COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 11 (release) and greater. To use this module version you must also use Foundry VTT version 11. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.1.0/module.json

Patch Notes

V12 Compatibility

  • Dice evaluations have been reworked across the board to ensure deprecated options are removed or used appropriately to new V12 restrictions. These changes should be backwards compatible and still work on V11 of Foundry VTT.

Change Log

Features

Bug Fixes

release-3.0.15

11 Jun 09:14
Compare
Choose a tag to compare

Ready Set Roll v3.0.15

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.15/module.json

Patch Notes

  • Fixes several issues with playing dice sounds when using RSR.
  • Fixes a couple of issues with manual damage rolling where context and versatile flags were not correctly generated and thus ignored when rolling damage manually.
  • Fixes an issue where AC targeting wouldn't correctly show when rolling a vanilla message that is then parsed by RSR.
  • Fixes an issue where challenge visibility settings were incorrectly ignored when making RSR rolls.

Change Log

Bug Fixes

release-3.0.14

22 Mar 10:44
Compare
Choose a tag to compare

Ready Set Roll v3.0.14

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.14/module.json

Patch Notes

  • Adds compatibility for dnd5e 3.1:
    • Fix an issue in dnd5e 3.1 where concentration save prompts wouldn't correctly parse RSR advantage key modifiers.
    • Fix an issue in dnd5e 3.1 where item rolls wouldn't succeed in rolling damage due to a change in a dnd5e function.
    • Fix an issue in dnd5e 3.1 where applying healing from RSR would apply damage instead.
    • Fix an issue in dnd5e 3.1 where apply damage hover buttons would break tooltip collapsing.
  • Fixes an issue where apply buttons that show up on hover would not correctly show up when hovering over a chat card that was created by a different player or actor, preventing players from applying damage to their own tokens.

Change Log

Bug Fixes

release-3.0.13

04 Mar 19:48
Compare
Choose a tag to compare

Ready Set Roll v3.0.13 (Hotfix)

For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.13/module.json

Patch Notes

  • Fix an issue where damage enrichers from non items would not correctly be picked up for RSR content.

Change Log

Bug Fixes