Othreter is a 3D Action Adventure game created in Unity.
Project started in 2018 and in 2020 was abandoned. In 2022 project was converted to Demo and published.
- Player movement with sliding, jumping, sprinting, crouching, physics interaction and fall damage
- Weapon system with bow and sword
- Dynamic, player-controlled light
- Enemy AI system
- Dynamic grass with player interaction created using VFX Graph
- Dynamic, realistic flock of birds created using VFX Graph
- Dynamic clouds system created using Shader Graph
- Player Interaction system
- 2 Prototype levels, 1 Showcase level
- Input Manager with customizable inputs
- Health, armor and damage system
- Dynamic camera occlusion created using Cinemachine
- Created in Unity 2020.3 with HDRP, Shader Graph and Visual Effect Graph
- Cinemachine
- Animation Rigging
- Michał Myszor - Programming, Shaders, VFX Graph, Rendering, in engine project setup
- Barotsz Rzeszutko - 3D Modelling, Level Design, Character Creation, Textures, Materials