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Othreter

Othreter is a 3D Action Adventure game created in Unity.

Project started in 2018 and in 2020 was abandoned. In 2022 project was converted to Demo and published.

Features

  • Player movement with sliding, jumping, sprinting, crouching, physics interaction and fall damage
  • Weapon system with bow and sword
  • Dynamic, player-controlled light
  • Enemy AI system
  • Dynamic grass with player interaction created using VFX Graph
  • Dynamic, realistic flock of birds created using VFX Graph
  • Dynamic clouds system created using Shader Graph
  • Player Interaction system
  • 2 Prototype levels, 1 Showcase level
  • Input Manager with customizable inputs
  • Health, armor and damage system
  • Dynamic camera occlusion created using Cinemachine

Technologies

  • Created in Unity 2020.3 with HDRP, Shader Graph and Visual Effect Graph
  • Cinemachine
  • Animation Rigging

Gameplay

Gameplay video

Contributions

  • Michał Myszor - Programming, Shaders, VFX Graph, Rendering, in engine project setup
  • Barotsz Rzeszutko - 3D Modelling, Level Design, Character Creation, Textures, Materials