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Raytracing: Shader-group-handle mapping #1690

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Commits on Aug 26, 2024

  1. Extract capture- and replay-time shader-group-handle info

    - required for binding-table mapping/translation
    fabian-lunarg committed Aug 26, 2024
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Commits on Aug 27, 2024

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Commits on Aug 28, 2024

  1. Create custom shader_group_handle_t type

    - copy-able, comparable, hash-able, no heap allocation required
    fabian-lunarg committed Aug 28, 2024
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