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Releases: LostArtefacts/TRX

Release 2.2.1

05 Jan 19:52
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  • fixed listing available resolutions (a regression from 2.2)
  • fixed Lara's airbar showing up when Lara's dead (a regression from 2.1)

Release 2.2

05 Jan 17:39
317745c
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  • added ability to control anisotropy filter strength
  • changed the engine look for HD FMVs by default for Unfinished Business
  • removed tiny screen resolutions (might require setting the resolution again)
  • fixed Lara getting set on fire on trapdoors over lava
  • fixed letterbox in main menu showing garbage data on certain machines
  • fixed save crystals saving before gym level
  • fixed black lines appearing on walls and floors
  • fixed hang bug for stacked rooms

Release 2.1

21 Dec 16:11
e290a19
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  • added ability to disable healthbar and airbar flashing
  • changed the engine look for HD FMVs by default
  • increased max active samples to 20 (should fix rare mute sounds issues)
  • fixed loading TombATI Atlantis saves
  • fixed shotgun shooting when target out of sight
  • fixed save selection being offscreen if the first savegame starts with high enough number
  • fixed alligators dealing no damage under certain circumstances
  • fixed grabbing bridges under certain circumstances
  • fixed crash if user presses a key during ring close animation

Release 2.0.1

13 Dec 13:35
009083f
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  • Added an icon to the .exe (thanks TRFan94!)

Release 2.0

07 Dec 14:28
e5c28d5
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  • Shipped our own .exe! 🥳
    Tomb1Main is now fully open source and no longer needs injecting itself to the game. It also no longer depends on any of the TombATI .dll files. You can have both versions installed in the same folder.
  • Added support for HD FMVs
  • Added support for .png and .jpg pictures
  • Added support for .png and .jpg screenshots
  • Added fanmade 16:9 menu backgrounds
  • Added wine support
  • Added ability to run the game from any directory (its CWD no
    longer needs to point to the game's directory)
  • Changed music player to SDL
  • Changed sample player to SDL
  • Changed FMV player to libavcodec and SDL
  • Changed Eidos logo and initial FMVs to be stored in the gameflow file
  • Changed Unfinished Business to no longer play cafe.rpl
  • Changed the game no longer switches resolution back and forth in windowed mode
  • Changed T1M no longer reads atiset.dat
  • Improved shaders readability (chroma key is now stored in the texture alpha channel)
  • Improved shader performance a bit when the bilinear filter is off
  • Improved 3D rendering performance a bit (no more C++ exception handling)
  • Fixed brightness not being saved
  • Fixed game exiting with "Fatal DirectInput error" when losing focus early

Release 1.4.0

16 Nov 22:13
2bc45f5
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  • added adjustable ingame brightness
  • added per-level fog settings
  • added control over fog density (in terms of tiles)
  • improved TR3 sidesteps
  • improved wording in readme
  • fixed lighting for 3D pickups
  • fixed a crash when drawing lightnings
  • fixed a crash when compiling the game on MSVC

Release 1.3.0

06 Nov 17:43
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  • added version in the bottom right corner
  • added movable camera on W,A,S,D
  • added Xbox One Controller support
    • Per Axis Dead Zone
    • Left Stick = movement
    • A = Jump/Select
    • B = Roll/Deselect
    • X = Action/Select
    • Y = Look/Select
    • LB = Walk
    • RB = Draw Weapons
    • Dpad Up = Draw Weapons
    • Back = Option
    • Start = Pause
    • Right Stick = Camera Movement
    • R3 = Reset Camera
  • added rounded shadows (instead of the default octagon)
  • added per-level customizable water color (with customizable blue component)
  • added rendering of pickups on the ground as 3D meshes
  • added the ability to change resolution in-game
  • added optional fixes for the following original game glitches:
    • slope/wall bug ("bonk to ascend" bug)
    • breakable tiles bug ("sidestep to descend" bug)
    • qwop
  • changed maximum textures from 2048 to 8192
  • changed maximum texture pages from 32 to 128
  • changed default level skip cheat key from X to L
  • removed hard limit of 1024 rooms
  • fixed level skip working in inventory (it would apply only after closing the inventory)
  • fixed bats being positioned too high
  • fixed flashing conflicts when cheat buttons are disabled
  • fixed ability to rebind the pause button

Release 1.2.2

17 Oct 21:50
a9090a9
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  • added ability to mute music in main menu
  • added pausing the music while in pause
  • added more screen resolutions
  • fixed demos playing oddly when the enhanced look option is enabled
  • fixed shadows rendering
  • fixed too big healthbar margins on low resolutions
  • fixed bilinear filter not working
  • fixed resolution width/height being ignored

Release 1.2.1

16 Oct 22:18
f29c6ee
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  • added resolution_width and resolution_height to the default settings
  • fixed screen resolution regression from 1.2.0

Release 1.2.0

14 Oct 22:52
d248024
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  • fixed a common crash on many machines