Releases: LostArtefacts/TRX
Releases · LostArtefacts/TRX
Release 2.12
Video preview:
Changes:
- added collision to save crystals (#654)
- added additional custom control schemes (#636)
- added the ability to unbind unessential keys (#657)
- added the ability to reset control schemes to default (#657)
- added customizable controller support (#659)
- added French localization to the config tool (#664)
- fixed small cracks in the UI borders for PS1-style menus (#643)
- fixed Lara loading inside a movable block if she's on a stack near a room portal (#619)
- fixed a game crash on shutdown if the action button is held down (#646)
- fixed the compass and new game menus at high text scaling (#648)
- fixed save crystals so they are single use (#654)
- fixed demo mode if the do not heal on level finish option is used (#660)
- removed the puzzle key sound effect when using save crystals (#654)
- stopped the default controls from functioning when the user unbound them (#564)
Release 2.11
Video preview:
Changes:
- added a .NET-based configuration tool (#633)
- added graphics effects, lava emitters, flame emitters, and waterfalls to the savegame so they now persist on load (#418)
- added an option to turn off sound effect pitching (#625)
- changed passport to highlight latest save at game start (#618)
- fixed some sound effects playing in the inventory when disable_music_in_inventory is true (#486)
- fixed underwater currents breaking in rare cases (#127)
- fixed gameflow option remove_guns preventing weapon pickups in rare situations (#611)
- fixed gameflow option remove_scions causing Lara to equip weapons even if she has none (#605)
- added gameflow option remove_ammo to remove all shotgun, magnum and uzi ammo from the inventory on level start (#599)
- added gameflow option remove_medipacks to remove all medi packs from the inventory on level start (#599)
- improved the UI frame drawing, it will now look consistent across all resolutions and no longer have gaps between the lines
- fixed bridge item in City of Khamoon being incorrectly raised (#627)
- fixed Lara firing blanks indefinitely when she doesn't have pistols and is out of ammo on non-pistol weapons (#629)
Release 2.10.3
- fixed save crystal mode always saving in the first slot (#607, regression from 2.8)
Release 2.10.2
- fixed revert_to_pistols ignoring gameflow's remove_guns (#603)
Release 2.10.1
- fixed Lara being able to equip pistols in the gym level (#594)
Release 2.10
Release 2.9.1
- fixed crash on centaur hatch (#579, regression from 2.9)
Release 2.9
Video preview:
Changes:
- added generic SDL-based controller support (#278)
- added the ability to make freshly triggered (runaway) Pierre replace an already existing (runaway) Pierre (#532)
- added a fade out when completing Lara's Home (#383)
- added the config option to change the number of save slots (#170)
- changed default save slot count to 25 (#170)
- fixed Tihocan chain block sound (#433)
- fixed passport menu with high UI scaling (#546, regression from 2.7)
- fixed passport menu border being off by one pixel (#547)
- fixed the new game and save game passport options using the wrong closing animation (#542, regression from 2.7)
- fixed bridges at floor level appearing under the floor (#523)
- fixed Lara's outfit in Lara's Home when replaying the level (#571, regression from 2.7)
- fixed crash when dying in the gym level with no saves (#576, regression from 2.8)
- fixed exiting select level menu causing deaths in a new game incremented in that slot (#575, regression from 2.8)
- removed DInput-based XBox controller support
Release 2.8.2
- fixed Lara not picking up items near the edges of room portals (#563, regression from 2.8)