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Releases: LostArtefacts/TRX

Release 2.12

23 Dec 08:35
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Changes:

  • added collision to save crystals (#654)
  • added additional custom control schemes (#636)
  • added the ability to unbind unessential keys (#657)
  • added the ability to reset control schemes to default (#657)
  • added customizable controller support (#659)
  • added French localization to the config tool (#664)
  • fixed small cracks in the UI borders for PS1-style menus (#643)
  • fixed Lara loading inside a movable block if she's on a stack near a room portal (#619)
  • fixed a game crash on shutdown if the action button is held down (#646)
  • fixed the compass and new game menus at high text scaling (#648)
  • fixed save crystals so they are single use (#654)
  • fixed demo mode if the do not heal on level finish option is used (#660)
  • removed the puzzle key sound effect when using save crystals (#654)
  • stopped the default controls from functioning when the user unbound them (#564)

Release 2.11

19 Oct 12:19
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Changes:

  • added a .NET-based configuration tool (#633)
  • added graphics effects, lava emitters, flame emitters, and waterfalls to the savegame so they now persist on load (#418)
  • added an option to turn off sound effect pitching (#625)
  • changed passport to highlight latest save at game start (#618)
  • fixed some sound effects playing in the inventory when disable_music_in_inventory is true (#486)
  • fixed underwater currents breaking in rare cases (#127)
  • fixed gameflow option remove_guns preventing weapon pickups in rare situations (#611)
  • fixed gameflow option remove_scions causing Lara to equip weapons even if she has none (#605)
  • added gameflow option remove_ammo to remove all shotgun, magnum and uzi ammo from the inventory on level start (#599)
  • added gameflow option remove_medipacks to remove all medi packs from the inventory on level start (#599)
  • improved the UI frame drawing, it will now look consistent across all resolutions and no longer have gaps between the lines
  • fixed bridge item in City of Khamoon being incorrectly raised (#627)
  • fixed Lara firing blanks indefinitely when she doesn't have pistols and is out of ammo on non-pistol weapons (#629)

Release 2.10.3

15 Sep 14:40
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  • fixed save crystal mode always saving in the first slot (#607, regression from 2.8)

Release 2.10.2

03 Aug 17:47
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  • fixed revert_to_pistols ignoring gameflow's remove_guns (#603)

Release 2.10.1

26 Jul 23:25
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  • fixed Lara being able to equip pistols in the gym level (#594)

Release 2.10

25 Jul 22:50
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Video preview:

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Changes:

  • added a .NET-based installer
  • added the option to make Lara revert to pistols on new level start (#557)
  • added the PS1 style UI (#517)
  • added the "Story so far..." option in the select level menu to view cutscenes and FMVs (#201)

Release 2.9.1

03 Jun 20:30
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  • fixed crash on centaur hatch (#579, regression from 2.9)

Release 2.9

01 Jun 16:42
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Changes:

  • added generic SDL-based controller support (#278)
  • added the ability to make freshly triggered (runaway) Pierre replace an already existing (runaway) Pierre (#532)
  • added a fade out when completing Lara's Home (#383)
  • added the config option to change the number of save slots (#170)
  • changed default save slot count to 25 (#170)
  • fixed Tihocan chain block sound (#433)
  • fixed passport menu with high UI scaling (#546, regression from 2.7)
  • fixed passport menu border being off by one pixel (#547)
  • fixed the new game and save game passport options using the wrong closing animation (#542, regression from 2.7)
  • fixed bridges at floor level appearing under the floor (#523)
  • fixed Lara's outfit in Lara's Home when replaying the level (#571, regression from 2.7)
  • fixed crash when dying in the gym level with no saves (#576, regression from 2.8)
  • fixed exiting select level menu causing deaths in a new game incremented in that slot (#575, regression from 2.8)
  • removed DInput-based XBox controller support

Release 2.8.2

20 May 07:23
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  • fixed Lara not picking up items near the edges of room portals (#563, regression from 2.8)

Release 2.8.1

05 May 20:00
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  • fixed Pierre not resetting across levels (#538, regression from 2.7)
  • fixed pushables breaking with flipped rooms when loading a save (#536, regression from 2.8)