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.solveMoving() Playcanvas
Alex edited this page Aug 20, 2020
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- from (pc.Vec3) position from which the projectile is fired
- target (pc.Vec3) position of the target that projectile is trying to hit
- speed (number) projectile speed
- velocity (pc.Vec3) velocity of target
- gravity (number, optional) the current world gravity, defaults to project global settings
- Returns 1 - 4 firing sulutions, if found, otherwise
null
{
lowAngle: pc.Vec3(),
highAngle: pc.Vec3(),
s3: pc.Vec3(),
s4: pc.Vec3()
}
Solve firing angles for a ballistic projectile with speed and gravity to hit a target moving with constant, linear velocity.
Ballistics (c) 2020