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.solveArcMoving()
Alex edited this page Aug 20, 2020
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- Solve firing angles for a ballistic projectile with speed and gravity to hit a target moving with constant, linear velocity.
- Returns number of unique solutions found: 0, 1, 2, 3, or 4.
Input Buffer
Index | Value |
---|---|
0 | X of a point that projectile will fire from |
1 | Y --"-- |
2 | Z --"-- |
3 | scalar speed of projectile |
4 | X of a point that projectile is trying to hit |
5 | Y --"-- |
6 | Z --"-- |
7 | X of velocity of target |
8 | Y --"-- |
9 | Z --"-- |
10 | force of gravity, positive down |
Output Buffer
Index | Value |
---|---|
0 | X of firing solution (fastest time impact) |
1 | Y --"-- |
2 | Z --"-- |
3 | X of firing solution (next impact) |
4 | Y --"-- |
5 | Z --"-- |
6 | X of firing solution (next impact) |
7 | Y --"-- |
8 | Z --"-- |
9 | X of firing solution (next impact) |
10 | Y --"-- |
11 | Z --"-- |
Ballistics (c) 2020