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fix: missing changes #1

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Commits on Oct 2, 2023

  1. Fix

    Fixing some missing aspects to the adjustments made in order to generate runtime in-scene placed NetworkObject overrides.
    NoelStephensUnity committed Oct 2, 2023
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  2. update

    Adding prefab utility update
    NoelStephensUnity committed Oct 2, 2023
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Commits on Oct 3, 2023

  1. update

    Getting client to properly synchronize when running in the editor.
    NoelStephensUnity committed Oct 3, 2023
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  2. update

    Adding scene loading of the in-scene placed NetworkObjects so the client can disconnect and reconnect multiple times in the same runtime instance. Also added NetworkObject clean up on the client side since scene management is disabled (i.e. disconnecting will leave behind artifacts if the active scene is not the same scene that the in-scene placed NetworkObjects were located in).
    NoelStephensUnity committed Oct 3, 2023
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