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fix: missing changes #1

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Fixing some missing aspects to the adjustments made in order to generate runtime in-scene placed NetworkObject overrides.

Fixing some missing aspects to the adjustments made in order to generate runtime in-scene placed NetworkObject overrides.
Adding prefab utility update
@Laumania
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Laumania commented Oct 3, 2023

@NoelStephensUnity Not sure I have seen that change before, but the "dynamic" version is in another branch than main, its here:
https://github.com/Laumania/ngo-inscene-networkobject-sample/tree/dynamic-sample

Maybe that's why you think stuff are missing?

Getting client to properly synchronize when running in the editor.
Adding scene loading of the in-scene placed NetworkObjects so the client can disconnect and reconnect multiple times in the same runtime instance. Also added NetworkObject clean up on the client side since scene management is disabled (i.e. disconnecting will leave behind artifacts if the active scene is not the same scene that the in-scene placed NetworkObjects were located in).
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