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name: Windows (Direct3D 12) | ||
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on: | ||
push: | ||
branches: | ||
- main | ||
pull_request: | ||
branches: | ||
- main | ||
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jobs: | ||
build: | ||
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runs-on: windows-latest | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Get Submodules | ||
run: ./get_dlc | ||
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- name: Compile Shader | ||
working-directory: Shader | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile Texture | ||
working-directory: Texture | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile ComputeShader | ||
working-directory: ComputeShader | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile TextureArray | ||
working-directory: TextureArray | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 00_empty | ||
working-directory: 00_empty | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 01_triangle | ||
working-directory: 01_triangle | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 02_matrix | ||
working-directory: 02_matrix | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 03_colored_cube | ||
working-directory: 03_colored_cube | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 04_textured_cube | ||
working-directory: 04_textured_cube | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 05_camera_controls | ||
working-directory: 05_camera_controls | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 06_render_targets | ||
working-directory: 06_render_targets | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 07_multiple_render_targets | ||
working-directory: 07_multiple_render_targets | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 08_float_render_targets | ||
working-directory: 08_float_render_targets | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 09_depth_render_targets | ||
working-directory: 09_depth_render_targets | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 10_cubemap | ||
working-directory: 10_cubemap | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 11_instanced_rendering | ||
working-directory: 11_instanced_rendering | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 12_set_render_target_depth | ||
working-directory: 12_set_render_target_depth | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 13_generate_mipmaps | ||
working-directory: 13_generate_mipmaps | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 14_set_mipmap | ||
working-directory: 14_set_mipmap | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile | ||
- name: Compile 15_deinterleaved_buffers | ||
working-directory: 15_deinterleaved_buffers | ||
run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile |
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