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November 5, 2024 16:07 2m 29s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (OpenGL) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 1m 31s main
November 5, 2024 16:07 1m 31s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (Direct3D 12) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 1m 59s main
November 5, 2024 16:07 1m 59s
Validate D3D12 alignment requirement when copying from a buffer to a …
iOS (Metal) #2001: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 4m 36s main
November 5, 2024 16:07 4m 36s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (Direct3D 11) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 2m 23s main
November 5, 2024 16:07 2m 23s
Validate D3D12 alignment requirement when copying from a buffer to a …
macOS (OpenGL) #2001: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 3m 7s main
November 5, 2024 16:07 3m 7s
Validate D3D12 alignment requirement when copying from a buffer to a …
iOS (OpenGL) #2001: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 2m 57s main
November 5, 2024 16:07 2m 57s
Validate D3D12 alignment requirement when copying from a buffer to a …
Emscripten (WebGPU) #816: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 1m 2s main
November 5, 2024 16:07 1m 2s
Validate D3D12 alignment requirement when copying from a buffer to a …
macOS (Metal) #2001: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 7m 42s main
November 5, 2024 16:07 7m 42s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (Direct3D 9) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 2m 19s main
November 5, 2024 16:07 2m 19s
Validate D3D12 alignment requirement when copying from a buffer to a …
Emscripten (WebGL) #816: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 1m 4s main
November 5, 2024 16:07 1m 4s
Validate D3D12 alignment requirement when copying from a buffer to a …
Web Assembly #204: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 37s main
November 5, 2024 16:07 37s
Validate D3D12 alignment requirement when copying from a buffer to a …
Android (Vulkan) #1074: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 5m 39s main
November 5, 2024 16:07 5m 39s
Validate D3D12 alignment requirement when copying from a buffer to a …
Linux (OpenGL) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 54s main
November 5, 2024 16:07 54s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (Vulkan) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 1m 59s main
November 5, 2024 16:07 1m 59s
Use the base_array_layer properly in begin_render_pass
Update Samples #508: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 41s main
November 5, 2024 14:57 41s
Use the base_array_layer properly in begin_render_pass
Emscripten (WebGPU) #815: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 1m 15s main
November 5, 2024 14:57 1m 15s
Use the base_array_layer properly in begin_render_pass
Windows (Vulkan) #1999: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 1m 22s main
November 5, 2024 14:57 1m 22s
Use the base_array_layer properly in begin_render_pass
Android (OpenGL) #1079: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 6m 19s main
November 5, 2024 14:57 6m 19s
Use the base_array_layer properly in begin_render_pass
Linux on ARM (OpenGL) #1062: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 3m 2s main
November 5, 2024 14:57 3m 2s
Use the base_array_layer properly in begin_render_pass
Linux (Vulkan) #1999: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 54s main
November 5, 2024 14:57 54s
Use the base_array_layer properly in begin_render_pass
UWP #2001: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 1m 33s main
November 5, 2024 14:57 1m 33s
Use the base_array_layer properly in begin_render_pass
macOS (OpenGL) #2000: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 5m 57s main
November 5, 2024 14:57 5m 57s
Use the base_array_layer properly in begin_render_pass
Windows (Direct3D 9) #1999: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 2m 9s main
November 5, 2024 14:57 2m 9s
Use the base_array_layer properly in begin_render_pass
iOS (Metal) #2000: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 3m 46s main
November 5, 2024 14:57 3m 46s