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Simplify descriptor management
Android (OpenGL) #981: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 6m 43s main
September 9, 2024 19:47 6m 43s
Set some descriptors
Android (OpenGL) #980: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 6m 19s main
September 9, 2024 16:45 6m 19s
Do some D3D12 descriptor set setup work
Android (OpenGL) #979: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 5m 52s main
September 4, 2024 23:36 5m 52s
Copy in the offset allocator for now (beware the license)
Android (OpenGL) #978: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 6m 14s main
September 4, 2024 22:46 6m 14s
Add a buffer destroy function
Android (OpenGL) #977: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 7m 17s main
September 4, 2024 20:45 7m 17s
Start handling descriptor heaps
Android (OpenGL) #976: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 5m 57s main
September 3, 2024 21:58 5m 57s
Update Kong
Android (OpenGL) #975: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 5m 45s main
September 3, 2024 08:40 5m 45s
Update kmake
Android (OpenGL) #974: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 5m 41s main
September 3, 2024 08:13 5m 41s
Do not include the Kong shaders for the Kope-API for now
Android (OpenGL) #973: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 5m 39s main
September 2, 2024 23:56 5m 39s
Refine some function names
Android (OpenGL) #972: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 7m 58s main
September 2, 2024 22:29 7m 58s
Set a render-target and some random scissor and viewport to make D3D1…
Android (OpenGL) #971: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 5m 45s main
September 2, 2024 22:16 5m 45s
Implement a draw command
Android (OpenGL) #970: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 5m 46s main
September 2, 2024 21:42 5m 46s
Make a pipeline compile
Android (OpenGL) #969: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 6m 10s main
September 2, 2024 17:00 6m 10s
Create pipelines
Android (OpenGL) #968: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 5m 40s main
September 1, 2024 21:59 5m 40s
Fix Android even more
Android (OpenGL) #967: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 17m 33s main
September 1, 2024 18:23 17m 33s
Fix addBackend for Kope
Android (OpenGL) #966: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 17m 37s main
September 1, 2024 18:13 17m 37s
Fix Android some more
Android (OpenGL) #965: Commit 993068b pushed by RobDangerous
September 1, 2024 18:13 9m 21s main
September 1, 2024 18:13 9m 21s
Fix Android
Android (OpenGL) #964: Commit 2fbb2ec pushed by RobDangerous
September 1, 2024 18:07 4m 32s main
September 1, 2024 18:07 4m 32s
Merge branch 'thereisnokope'
Android (OpenGL) #963: Commit ab6bb45 pushed by RobDangerous
September 1, 2024 18:02 4m 41s main
September 1, 2024 18:02 4m 41s
Update kmake
Android (OpenGL) #962: Commit 79c3040 pushed by RobDangerous
September 1, 2024 16:48 5m 39s main
September 1, 2024 16:48 5m 39s
Disable the Kong samples while some things change
Android (OpenGL) #961: Commit 029c8c9 pushed by RobDangerous
August 31, 2024 16:41 17m 46s main
August 31, 2024 16:41 17m 46s
Update Kong and kmake
Android (OpenGL) #960: Commit 98d40a7 pushed by RobDangerous
August 31, 2024 16:40 5m 40s main
August 31, 2024 16:40 5m 40s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Android (OpenGL) #959: Commit bc0c0f8 pushed by RobDangerous
August 23, 2024 07:33 5m 37s main
August 23, 2024 07:33 5m 37s
Update Kong
Android (OpenGL) #957: Commit 592b5e6 pushed by RobDangerous
August 19, 2024 18:04 5m 50s main
August 19, 2024 18:04 5m 50s