Releases: JanSeliv/SettingsWidgetConstructor
Sample Project UE5.4
Settings Widget Constructor UE5.4
What's New
- Updated to Unreal Engine 5.4.
- Moved a significant chunk of the logic from blueprints to code and simplified amount of widgets used.
Get Started
Download the sample project: SettingsWidgetConstructorSample_UE5-4.zip
If you have any questions, join our Discord or open a new issue on GitHub
Sample Project UE5.3
🎉 Settings Widget Constructor UE5.3
- Updated to Unreal Engine 5.3
- Added multiple Settings Data Tables support (see doc).
- Implemented Deferred Bindings: now Getters and Setters are automatically rebound for failed settings.
- Added Blueprint Function Library support to allow any its blueprint function to be used as an Owner in a setting row.
Updated sample project for blueprint-only developers that shows how to create and bind basic settings (see doc). As part of the example, these settings are bound to an actor that displays the player's name in the world:
In the next video, the creation of the sample project from scratch in 10 minutes is shown:
https://youtu.be/FgJdTXUAGPc
Sample Project UE5.2
🎉 Release: Settings Widget Constructor UE5.2
I'm happy to share a sample project using Settings Widget Constructor Sample in Unreal Engine 5.2. It demonstrates how to automatically generate a user interface for game settings with just a few clicks. It provides an example of adding new rows for each desired option and customizing the UI elements.
Download the sample project here.
Feel free to explore this project to gain insights into utilizing the Settings Widget Constructor. If you have any questions or need further assistance, please don't hesitate to reach out. Happy coding!