Automatically generate UI for game settings easily
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Settings Widget Constructor is a handy plugin for Unreal Engine 5 that lets you automatically generate user interface (UI) for your game settings. All it takes is a few clicks and adding a new row to the Data Table for each desired option.
Check out our Release page for a sample project showcasing the Settings Widget Constructor.
Also, explore this game project repository to view the Settings Widget Constructor in action.
- Updated to Unreal Engine 5.4.
- Moved a significant chunk of the logic from blueprints to code and simplified amount of widgets used.
- Updated to Unreal Engine 5.3
- Added multiple Settings Data Tables support (see doc).
- Implemented Deferred Bindings: now Getters and Setters are automatically rebound for failed settings.
- Added Blueprint Function Library support to allow any its blueprint function to be used as an Owner in a setting row.
- 🎉 Initial public release on Unreal Engine 5.2
Feedback and contributions from the community are highly appreciated!
If you'd like to contribute, please fork the project and create a pull request targeting the develop
branch.
If you've found a bug or have an idea for a new feature, please open a new issue on GitHub. Thank you!
This project is licensed under the terms of the MIT license. See LICENSE for more details.
We hope you find this plugin useful and we look forward to your feedback and contributions.