make the StagingBuffer
implementation more robust
#1
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# Lazy jobs running on trunk post merges. | |
name: Lazy | |
on: | |
pull_request: | |
paths: | |
- '.github/workflows/lazy.yml' | |
push: | |
branches: [trunk] | |
env: | |
CARGO_INCREMENTAL: false | |
CARGO_TERM_COLOR: always | |
RUST_BACKTRACE: full | |
jobs: | |
parse-dota2: | |
name: "Validate Shaders: Dota2" | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- run: mkdir naga/data | |
- name: Download shaders | |
run: curl https://user.fm/files/v2-5573e18b9f03f42c6ae53c392083da35/dota2-shaders.zip -o naga/data/all.zip | |
- name: Unpack shaders | |
run: | | |
cd naga/data | |
unzip all.zip | |
- name: Build Naga | |
run: | | |
cd naga | |
cargo build --release -p naga-cli | |
- name: Convert shaders | |
run: | | |
cd naga | |
for file in data/*.spv ; do echo "Translating" ${file} && ../target/release/naga --validate 27 ${file} ${file}.metal; done | |
parse-vulkan-tutorial-shaders: | |
name: "Validate Shaders: Sascha Willems Vulkan Tutorial" | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Download shaders | |
run: cd naga && git clone https://github.com/SaschaWillems/Vulkan.git | |
- name: Build Naga | |
run: | | |
cd naga | |
cargo build --release -p naga-cli | |
- name: Convert metal shaders | |
run: | | |
# No needed to stop workflow if we can't validate one file | |
set +e | |
cd naga | |
touch counter | |
SUCCESS_RESULT_COUNT=0 | |
FILE_COUNT=0 | |
mkdir -p out | |
find "Vulkan/data/shaders/glsl/" -name '*.spv' | while read fname; | |
do | |
echo "Convert: $fname" | |
FILE_COUNT=$((FILE_COUNT+1)) | |
../target/release/naga --validate 27 $(realpath ${fname}) out/$(basename ${fname}).metal | |
if [[ $? -eq 0 ]]; then | |
SUCCESS_RESULT_COUNT=$((SUCCESS_RESULT_COUNT + 1)) | |
fi | |
echo "Result: $(expr $FILE_COUNT - $SUCCESS_RESULT_COUNT) / $FILE_COUNT" > counter | |
done | |
cat counter | |
dneto0_spirv-samples: | |
name: "Validate Shaders: dneto0 spirv-samples" | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Download shaders | |
run: | | |
cd naga | |
git clone https://github.com/dneto0/spirv-samples.git | |
- name: Build Naga | |
run: | | |
cargo build --release -p naga-cli | |
- name: Install spirv-tools | |
run: | | |
cd naga | |
wget -q https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-clang-release/continuous/1489/20210629-121459/install.tgz | |
tar zxf install.tgz | |
./install/bin/spirv-as --version | |
- name: Compile spv from spvasm | |
run: | | |
cd naga/spirv-samples | |
mkdir -p spv | |
find "./spvasm" -name '*.spvasm' | while read fname; | |
do | |
echo "Convert to spv with spirv-as: $fname" | |
../install/bin/spirv-as --target-env spv1.3 $(realpath ${fname}) -o ./spv/$(basename ${fname}).spv | |
done; | |
- name: Validate spv and generate wgsl | |
run: | | |
set +e | |
cd naga/spirv-samples | |
SUCCESS_RESULT_COUNT=0 | |
FILE_COUNT=0 | |
mkdir -p spv | |
mkdir -p wgsl | |
echo "==== Validate spv and generate wgsl ====" | |
rm -f counter | |
touch counter | |
find "./spv" -name '*.spv' | while read fname; | |
do | |
echo "Convert: $fname" | |
FILE_COUNT=$((FILE_COUNT+1)) | |
../../target/release/naga --validate 27 $(realpath ${fname}) ./wgsl/$(basename ${fname}).wgsl | |
if [[ $? -eq 0 ]]; then | |
SUCCESS_RESULT_COUNT=$((SUCCESS_RESULT_COUNT + 1)) | |
fi | |
echo "Result: $(expr $FILE_COUNT - $SUCCESS_RESULT_COUNT) / $FILE_COUNT" > counter | |
done | |
cat counter | |
- name: Validate output wgsl | |
run: | | |
set +e | |
cd naga/spirv-samples | |
SUCCESS_RESULT_COUNT=0 | |
FILE_COUNT=0 | |
rm -f counter | |
touch counter | |
find "./wgsl" -name '*.wgsl' | while read fname; | |
do | |
echo "Validate: $fname" | |
FILE_COUNT=$((FILE_COUNT+1)) | |
../../target/release/naga --validate 27 $(realpath ${fname}) | |
if [[ $? -eq 0 ]]; then | |
SUCCESS_RESULT_COUNT=$((SUCCESS_RESULT_COUNT + 1)) | |
fi | |
echo "Result: $(expr $FILE_COUNT - $SUCCESS_RESULT_COUNT) / $FILE_COUNT" > counter | |
done | |
cat counter |