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Add 3d rotations #93
Add 3d rotations #93
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This adds 3D support to the Rotate transformation, and introduces RotateX, RotateY, and RotateZ for 3D rotations around the x, y, and z axes.
Ensure the number of transforms equals the number of random states. Previously, the projection would silently be calculated only for the number of transforms equal to the number of random states.
Thanks! Could you add to the documentation in |
* Use `@docs; canonical=false` for documentation outside of ref.md. This allows documentation to exist on a second page. Previously, documentation was split between multiple pages. Some were in ref.md, and some were in other pages (transformations.md, buffering.md). Now, all documentation is at least in ref.md, but can also be duplicated on other pages with `canonical=false`. * Add missing documentation to ref.md, and transformations.md. * Enable the visualizations in gallery.md, and clean up the code a bit. * Add visualizations in gallery.md for 3D rotations.
Hi @CarloLucibello, thanks for taking a look. I just pushed two commits. The first commit is probably what you were looking for, just adding the documentation to ref.md. In a second commit, I went much further with a bit of reorganization, but maybe not what you wanted. I can pull this commit out into a separate PR if that makes more sense. |
I like the reorganization! still something to do or we can merge? |
@CarloLucibello I am all done with this, you can merge. |
This adds 3D support to the Rotate transformation, and introduces
RotateX, RotateY, and RotateZ for 3D rotations around the x, y, and z
axes.
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