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.znll format

james edited this page Jun 1, 2019 · 1 revision

.znll files are used in the app's ROM. They seem to store either placeholder text or localisation text for a particular menu.

Header

Offset Type Details
0x0 char[4] File magic JNLL
0x4 - Unknown, always seen as 0x0000
0x6 uint16 Number of entries

Entry table

Each entry is 12 bytes long:

Offset Type Details
0x0-0x7 - Unknown - TODO: research this
0x08 uint32 Pointer to the start of this item's string in the text section, relative to the start of the file

Text section

Text strings are stored as little-endian UTF-16, and each string is terminated with two null bytes (0x0000)