Releases: FancyMcPlugins/FancyNpcs
Releases · FancyMcPlugins/FancyNpcs
2.4.0
2.3.1
- Fixed parsing placeholders in the displayname
- Fixed resetting scale to 1 not working
- Fixed messages for the action and copy commands
- Fixed non player npcs not spawning for the first time
- Fixed collidable command not applying instantly
- Fixed camel pose attribute
- Fixed team create/update packet
- The default skin will be shown, if the configured skin is invalid
2.3.0
- Switched to the new interaction system: click for docs
- Improved how skins are handled and stored
- You can now use placeholders as skin
- You can now either use a URL, UUID or username as skin
- Fixed data mutation issues in the copy subcommand
- Fixed bugs when using the player-npcs feature flag
- Improved color and placeholder parsing performance
- Improved and updated many messages
- Improved logging
- The plugin now uses a thread-pool instead of creating a ton of new threads
- Overall performance and stability improvements
2.2.2
Added support for 1.21.1
v2.2.1
Changes
- Fixed interaction cooldown not working when 'disable_interaction_cooldown_message' is true
- Fixed npcs showing in tab-completion
- Fixed MiniPlaceholders support
- Fixed glowing showing as white when disabled in info command
- Fixed cat, frog and villager attributes
PRs
- Use StreamSupport instead of Registry#stream on 1.20.1 by @Grabsky in #130
- Add missing dependencies to paper-plugin.yml by @Grabsky in #131
- Fix attribute value parser discarding input after first whitespace by @Grabsky in #138
- use minecraft registry for Frog, Villager and Cat in 1.21 by @UsainSrht in #139
Full Changelog: v2.2.0...v2.2.1
v2.2.0
- Added support for 1.21
- Fixed some command and translation issues
v2.1.0
- Added support for 1.20.5 and 1.20.6
- The plugin now requires java 21
- Reworked the command and translation system (see #105) (thanks grabsky)
- Added scale command:
/npc scale (npc) (factor)
- FancyNpcs is now a paper-plugin
- Added a ton of new attributes (thanks UsainSrht)
- Several fixes and QOL changes
Merged pull requests
- Add support for 1.20.5 by @OliverSchlueter in #106
- allow cats to sit and fix
variant
attribute on 1.20.6 by @Grabsky in #111 - commands and translations overhaul by @Grabsky in #105
- sitting attributes for cat and parrot by @UsainSrht in #109
- readme changes by @Grabsky in #115
- Add FancyAnalytics by @OliverSchlueter in #118
- make skipping invisible npcs configurable by @Grabsky in #112
- More Attributes by @UsainSrht in #113
- prevent legacy material initialization, update cloud, fix a few bugs related to 1.19.4 by @Grabsky in #119
Full Changelog: v2.0.11...v2.1.0
2.0.11
- Fix npcs not showing in 1.20.1
- Add attribute to show arms for armorstands
- Fix duplicate names when PLAYER_NPCS_FEATURE_FLAG is enabled
2.0.10
Changes
- Added invisible attribute for 1.19.4
- Fixed player npcs not spawning in 1.19.4
- Fixed duplicate npc names
- Add join delay
- Fixed armor stand interaction
API changes
- Added NpcManager#getNpcById
- Improve and extend api for npc interactions
- Include sources and javadocs in api
- Add swingArm flag to Npc#move
2.0.9 HOTFIX
This version fixes various of issues that accured in v2.0.8
- Removed debug message console spam
- Fixed not being able to modify playerCommands on new created npcs
- Equipment is not shown when npc is invisible
- Added a fix command (/npc fix (npc name)): run this command, if the npc is bugged and it will completely recreate the npc and might fix the issue
I'm sorry for these issues on the last version, I'll make sure that this won't happen again.