Releases: FancyMcPlugins/FancyNpcs
2.0.8
- Dynamic skin mirroring (/npc mirrorSkin (npcName) (true/false))
- Random message sending (/npc message (index) sendRandomly (true/false))
- Fixed right clicking villagers
- Add multiple player commands (https://fancyplugins.de/docs/fn-commands.html#playercommand)
- Fixed npcs sometimes not being visible on folia
2.0.7
Additions
- You can now set multiple npc messages:
- /Npc message (npc name) add (message) - adds a new message
- /Npc message (npc name) set (index) (message) - sets a message at an index
- /Npc message (npc name) remove (index) - removes a message at an index
- /Npc message (npc name) clear - removes all messages
- Added support for legacy colors in the display name
- Added player sitting pose (/npc attribute pose sitting)
- Added the "/npc info (npc)" command
- You can disable the "on interaction cooldown" message in the config (disable_interaction_cooldown_message=true)
- Added config option to not register commands (helpful if you use FancyNpcs as library)
Fixes
- Fixed setting showInTab to false not applying right away
- Fixed npcs sometimes disappearing when teleporting from another world
Other
Added new documentation website: https://fancymcplugins.github.io/docs/
The docs will be included into the main website soon (https://fancyplugins.de/docs)
and soon the main website will be completely remade too.
Oliver
2.0.6.1
- Fixed "/npc glowingColor (npc) (color)" not working as intended
2.0.6
- Added support for 1.20.4 🎉
- Added interaction cooldown (cooldown between player interactions with the npc)
- Added teleport command (teleports the npc to specific coordinates)
2.0.5
- Added collidable command
- Added support to execute the /npc command in console
- Fixed problems with skins
- Fixed fox attributes
- Fixed player attributes
- Fixed NpcSpawnEvent was not fired
- Fixed npcs (randomly) disappearing
Created link for donations: https://www.buymeacoffee.com/realoliver
2.0.4
Added support for 1.20.2
2.0.3
- Fixed saving removed npcs
- Fixed display name disappearing after changing type
- Fixed npc interaction for 1.19.4
- Removed npc-attributes feature flag -> it's now a official feature
- Added cat, shulker, wolf, pig and slime attributes
All npc attributes: https://pastebin.com/EtDd0A8k
Full Changelog: v2.0.2...v2.0.3
2.0.2.1
Hotfix
Fixed NullPointerException when (auto)saving.
2.0.2
Changes
- Fixed right clicking npcs
- Fixed sending entity metadata even when the player doesn't know about the entity
- Added feature flag system
- Added npc-attributes feature flag
[!] Important: make sure your server has paper build #132 or higher.
(Once these changes are merged into Folia, right clicking will work with Folia too)
Feature Flags
We've introduced feature flags in FancyNpcs to enhance your experience. These flags allow us to carefully control when certain features are available to you. This means we can ensure smoother updates, test new features without disrupting your usage, and quickly address any issues taht might arise. You can simply enable new features by opening the featureFlags.yml file (plugins/FancyNpcs/featureFlags.yml) and changing 'false' to 'true'. Keep in mind that these features might be uncomplete and could potentially cause problems.
Npc attributes
This is a new feature to modify different attributes of the entity. Currently there are 27 different attributes spread over 18 entity types.
The command to modify an attribute is: '/npc attribute (npc name) (attribute name) (value)'.
This feature is under the feature flag 'npc-attributes' and is not 100% complete, many attributes are still missing.
List of all attributes:
All entites: on_fire
Ageable entities: baby
Player: pose
Sheep: wool_color, sheared
Villager: profession, type
Frog: variant
Horse: variant, markings
Parrot: variant
Axolotl: variant
Tropical Fish: pattern baseColor, patternColor
Fox: type, pose
Panda: gene, pose
Goat: horns
Allay: dancing
Camel: pose
Rabbit: variant
Piglin: dancing
2.0.1
- All entity types can now glow
- You can now edit all messages in lang.yml
- Added "/npc copy (npc) (new name)"
- Added option to remove npc message/serverCommand/playerCommand by setting the value to "none"
- The playerCommand can now execute non registered commands (fixes working with DeluxeCommands & DeluxeMenus)
- Many many bug fixes...
Known issue in this version:
- left clicking an npcs does not trigger message/playerCommand/serverCommand
Full Changelog: v2.0.0...v2.0.1