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Releases: FLSoz/terratech-steam-mod-loader

v1.3.6 - Minor bugfix

25 Mar 03:26
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  • Attempt to fix missing mods issue

v1.3.4 - Minor bugfix - launch game regex

25 Mar 02:34
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  • Fix a bad regex on the game running checker

v1.3.3 - Minor bugfixes

25 Mar 02:22
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  • Fix launch parameters not being set properly when no mods selected
  • Added logging code to debug why TT is showing as running when it's not

v1.3.2 - Upgrade dependencies

24 Mar 03:40
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  • Upgrade dependencies to remove vulnerabilities

v1.3.1 - Steamworks, interface upgrade

24 Mar 03:22
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  • Temporarily remove preview/description viewing
  • Add mod status details
  • Add corp icons to replace the corresponding tag names
  • Hopefully fixed no mods selected resulting in default behaviour (all subscribed mods used), instead of no mods used
  • Integrated with Steamworks for better workshop mod data fetching
  • Updated validation to be near-continuous - no longer need to press the button every time
  • Auto-maximize on load
  • Moved mod loading screen into the general collection managing screen

v1.1.0 - Minor improvements

12 Mar 08:43
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  • Moved majority of logging to debug logging (will no longer appear when run outside of development)
  • Fixed bugs with collection validation
  • Fixed bugs with local versions of workshop mods

v1.0.6 - Update certs again

09 Mar 04:58
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  • Update certs again

v1.0.5 - update certificate

09 Mar 04:49
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v1.0.3 - Bugfix

09 Mar 02:58
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  • Fixes bug where all non-visible items would be automatically selected when searching

v1.0.2

09 Mar 02:02
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  • Update validation error modals to give a bit more information
  • Fix some bugs with menu bar handling