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entity flying block
Not much different than falling sand in the vanilla game. Flying blocks allow for rendering various blocks as a moving entity. Creating various effects and allowing throwing blocks around by explosives. On impact with the ground, or after a set timer, each entity will convert back into a block.
Block | Reason |
---|---|
dynamictrees:~ | #420 Performance issues causes by flying block repeat replication during tree fall mechanic |
fluids | lack of render |
Due to the nature of Flying Blocks it is possible for any non-vanilla block to cause issues. This will most often happen during rendering. In the event an error happens ICBM will attempt to prevent a game crash. Then change the block rendered and black list the block detected until restart. It is recommended to pay attention to logs and report any errors.
If the log contains icbm in the first few lines report it to our tracker. If not then report it to the block's mod author.
Version | Fix | Cause | Notes |
---|---|---|---|
MC1.12.2 v5.3.0 | 5.4.x, block ban list | Dynamic Trees, #420: infinite block creation | While tree is falling it can get into a state where it keeps placing blocks as ICBM attempts to pick up blocks. Resulting in 100s of flying blocks spawning and eventual performance collapse of the game |
MC1.12.2 v5.3.0 | 5.4.x, render mitigation | Dynamic Trees, #419: render crash of leaves | Not causes by ICBM but mitigation for render issues was added in 5.4.x |
File: icbmclassic/flying_blocks
File Name | Default Value | Usage |
---|---|---|
enable | true | set to false to disable the usage in blasts. Doesn't remove existing entities or prevent usage in other mods |
ban_allow_blocks/ban | true | Sets the list as a ban list for blocks and block states provided |
ban_allow_blocks/list | empty | List of block(s) or block state(s) |
- 5.4.0 - Config added to enable spawning and control support blocks