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Blast_IDs
Robin Seifert edited this page Apr 4, 2022
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1 revision
This applies to 1.12 version of the mod. Older versions had slightly different hard coded IDs.
Name | Resource Name | Default ID |
---|---|---|
Condensed | condensed | 0 |
Shrapnel | shrapnel | 1 |
Incendiary | incendiary | 2 |
Debilitation | debilitation | 3 |
Chemical | chemical | 4 |
Anvil | anvil | 5 |
Repulsive | repulsive | 6 |
Attractive | attractive | 7 |
Fragmentation | fragmentation | 8 |
Contagious | contagious | 9 |
Sonic | sonic | 10 |
Breaching | breaching | 11 |
N/A, removed content | regen | 12 |
Thermobaric | thermobaric | 13 |
N/A, removed content | s-mine | 14 |
Nuclear | nuclear | 15 |
EMP | emp | 16 |
Exothermic | exothermic | 17 |
Endothermic | endothermic | 18 |
Anti-Gravitational | antigravitational | 19 |
Ender | ender | 20 |
Hypersonic | hypersonic | 21 |
Antimatter | antimatter | 22 |
Red Matter | redmatter | 23 |
Missile Module | missile | 24 |
N/A, Not localized | rot | 25 |
N/A, Not localized | mutation | 26 |
Colorful | colors | 27 |