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Blast Rot

Robin Seifert edited this page Jul 14, 2023 · 5 revisions

Rot

Custom blast that detects all blocks in a radius. With the radius being driven by the parent blast. Currently no explosive generates this blast on it's own. Instead it is used with blasts such as nuclear.

Blast itself works to replace all blocks it detects. With some having a small chance of replacement. While others will always be replaced if blocks needed are registered.

Replacements

  • radioactive: mod replaceable block used to represent radioactive material. This defaults mycelium if no mod overrides the block.
  • chance: between 0.0 to 1.0, with 1.0 being 100%. Calculations check for random > chance.
Block Replacement Chance
Grass radioactive 0.04
Sand radioactive 0.04
Stone radioactive 0.01
Farmland radioactive always

Materials can be a range of blocks both part of vanilla or other mods.

Material Replacement Chance
Leaves air always
Plants air always

Fluids can be from any mod so long as they match the Fluid registry ID

Fluids Replacement Chance Known Mods
water toxicwaste always Atomic Science

History

  • Was added as a way to post trigger block replacements after nuke destroyed an area.
  • Its unknown if rot is the original name.
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