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ci: init markdown-lint and resolve linter issues #39

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27 changes: 27 additions & 0 deletions .github/workflows/lint-md.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
name: Lint

on:
pull_request:
types: [opened, synchronize, reopened]
paths:
- "**.md"
push:
branches:
- main
paths:
- "**.md"

jobs:
lint-md:
name: Markdown
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
## detect errors from markdownlint-cli and create annotations for them
- uses: xt0rted/markdownlint-problem-matcher@v3
- uses: articulate/actions-markdownlint@v1
with:
config: .markdownlint.yaml
ignore: vendor
version: 0.39.0
21 changes: 21 additions & 0 deletions .markdownlint.yaml
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@@ -0,0 +1,21 @@
---
# Default state for all rules
default: true

# MD013/line-length : Line length : https://github.com/DavidAnson/markdownlint/blob/v0.34.0/doc/md013.md
MD013:
## Increase line length from default '80'
line_length: 250
## exluce code_blocks from line linter
code_blocks: false

# MD033/no-inline-html : Inline HTML : https://github.com/DavidAnson/markdownlint/blob/v0.34.0/doc/md033.md
MD033:
allowed_elements:
- img
- div
- br
- a
- pre
- h1
- p
24 changes: 12 additions & 12 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,33 +1,35 @@
## Starter Game Template
# Starter Game Template

This repository contains a starter World Engine project that you can use as a scaffold for your project.

## Installing World CLI

To begin your development journey with World Engine, you install
[World CLI](https://github.com/Argus-Labs/world-cli) a tool for creating, managing, and deploying World
Engine projects.
To begin your development journey with World Engine, you install
[World CLI](https://github.com/Argus-Labs/world-cli) a tool for creating, managing, and deploying World
Engine projects.

Install the latest world-cli release by running:

```bash
curl https://install.world.dev/cli! | bash
```

### Docker

Docker is used to make it easy to run the World Engine stack and its dependencies. If you don't already have Docker
Docker is used to make it easy to run the World Engine stack and its dependencies. If you don't already have Docker
installed, you can find instructions for your platform here:

[Installation instructions for Docker Desktop](https://docs.docker.com/compose/install/#scenario-one-install-docker-desktop)

## Getting Started

To use this template to start your own project, navigate to the directory where you want your project to live
To use this template to start your own project, navigate to the directory where you want your project to live
and run:

```bash
world create
```

You will be prompted for a game name. A copy of the starter-game-template will be created in the current directory.

### Running Development Mode
Expand All @@ -40,20 +42,18 @@ To use it, navigate to your project directory and run
world cardinal dev
```

### Running World Engine E2E
### Running World Engine E2E

To run the World Engine stack end-to-end (i.e. in production and game engine integration), run:

```bash
world cardinal start
```

This command will use the `world.toml` config specified in your root project directory to run both World Engine's
This command will use the `world.toml` config specified in your root project directory to run both World Engine's
Cardinal game shard and Nakama relayer (for game engine integration).

Make sure to set `CARDINAL_MODE="production"` in world.toml to run the stack in production mode and obtain the best
performance.

Make sure to set `CARDINAL_MODE="production"` in world.toml to run the stack in production mode and obtain the best performance.

### Cardinal Editor

Expand All @@ -67,4 +67,4 @@ After you create some entities in your game, it will show up on the Cardinal Edi

## Developing Your Game

For more details on how to create the game of your dream, visit the [World Engine documentation](https://world.dev)
For more details on how to create the game of your dream, visit the [World Engine documentation](https://world.dev)
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