Universal localizations for variable platform, like localise.biz. It allows you to use even more platforms at once with custom readers.
- Check how the example ;)
- Copy
/Assets/UnityLocalizator/Scripts/
to you project. - Create own Reader with
IReader
interface and place him out of UnityLocalizator scripts - Add you reader with code
Localizator.LocalizatorBook.AddReader(IReader);
- You can detect change language with event:
Localizator.LocalizatorBook.OnLanguageChange += (d) =>
{
FirstText.text = Localizator.Read("Future");
};
Example contains UnityPackage Newtonsoft.Json.dll. Maybe you want remove it.
Implement default readers for some platform.