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UnityLocalizator

Universal localizations for variable platform, like localise.biz. It allows you to use even more platforms at once with custom readers.

Install

  • Check how the example ;)
  • Copy /Assets/UnityLocalizator/Scripts/ to you project.
  • Create own Reader with IReader interface and place him out of UnityLocalizator scripts
  • Add you reader with code Localizator.LocalizatorBook.AddReader(IReader);
  • You can detect change language with event:
Localizator.LocalizatorBook.OnLanguageChange += (d) =>
{
  FirstText.text = Localizator.Read("Future");
};

Note

Example contains UnityPackage Newtonsoft.Json.dll. Maybe you want remove it.

Roadmap

Implement default readers for some platform.