Releases: zymex22/Project-RimFactory-Revived
v2.7.7
What's Changed
- Better grammar for scenario (and spelling correction) by @bleepbloopsify in #627
- Improved Settings Descriptions by @InsanityPrelude in #665
- SAL Help Text Fix by @InsanityPrelude in #672
- Added support for SeedsPleaseLite by @Sn1p3rr3c0n in #670
- Added support for VEF DualCropExtension by @Sn1p3rr3c0n
- Added compatibility patch for Pawnmorpher by @Sn1p3rr3c0n
- Storage GUI now shows name of Minified thing by @Sn1p3rr3c0n in #667
- Reservation Update for SAL WorkBench by @Sn1p3rr3c0n in #663
- Fixed Crash caused by trapped Drones by @Sn1p3rr3c0n in #662
- Renamed Cold Storage Unit to Archival Storage Unit to avoid confunsion by @Sn1p3rr3c0n in #675
- Fix for the additional SimpleFridge Refactor by @Sn1p3rr3c0n
- Removed IsColonyMech Patch in favor of using mechEnabledWorkTypes by @Sn1p3rr3c0n
- Removed Patch_NutriantPasteDispenser_Input in favor of IsHopper by @Sn1p3rr3c0n
- Optimized Patch_RecipeWorkerCounter_CountProducts (significant improvement for the few affected users) by @Sn1p3rr3c0n
New Contributors
- @bleepbloopsify made their first contribution in #627
Full Changelog: v2.7.6...v2.7.7
v2.7.6
What's Changed
- Potential 1.4 updates for mods by @feeddanoob in #641
- removed NoMessySpawns lib by @Sn1p3rr3c0n in #640
- #643 re-added support for Save Storage by @Sn1p3rr3c0n in #644
- Fix for Class Change by @feeddanoob in #646
- Replace VGP Gourmet Patch by @InsanityPrelude in #649
- #650 prevented additional cases where skills could be disabled by @Sn1p3rr3c0n in #651
- #657 improved the ITab visibility checks by @Sn1p3rr3c0n in #658
- Fixed issues caused by
Simple Utilities: Fridge
Internal Name Update by @Sn1p3rr3c0n
Full Changelog: v2.7.5...v2.7.6
v2.7.5
What's Changed
- Updated Simple Fridge Assembly Name by @feeddanoob in #638
- #635 added check to prevent dropping item in same conatiner by @Sn1p3rr3c0n in #636
- Fixed Conflict with the Biotech DLC (relating to drones) by @Sn1p3rr3c0n
- Fixed issue causing BackstoryDef:FullDescriptionFor to fail by @Sn1p3rr3c0n
Full Changelog: v2.7.4...v2.7.5
v2.7.4
What's Changed
- #632 added support for special Grow-Zones of VPE - More Plants by @Sn1p3rr3c0n in #637
Fixed 1.4 issues missed in the initial 1.4 release
- fixed error log when drone returns to its station
- added parameter to Ingredient Search reflection call for assemblers
- fixed cast issue for Power Tab
Full Changelog: v2.7.3...v2.7.4
v2.7.3
v2.7.2
What's Changed
- Update SimpleFridge Patch to refer to the correct source by @feeddanoob & @InsanityPrelude in #628
- Added Do until X Support for the Cold Storage Unit by @Sn1p3rr3c0n in #630
- Code Cleanup & Styleguides by @Sn1p3rr3c0n in #631
- Fixed Trading issue caused by Cold Storage Unit by @Sn1p3rr3c0n
- Updated Translations to be in Sync with the Storage capacity Changes
New Contributors
- @feeddanoob made their first contribution in #628
Full Changelog: v2.7.1...v2.7.2
v2.7.1
What's Changed
- #625 resolves issue where Replimat is incorrectly moved by @Sn1p3rr3c0n in #626
- Fixed issue where Items where incorrectly shown while in the DSU by @Sn1p3rr3c0n
- Fixed issue in Transpiler causing Replimat patch to fail by @Sn1p3rr3c0n
Full Changelog: v2.7.0...v2.7.1
v2.7.0
What's Changed
- Added Advanced IO Port by @Sn1p3rr3c0n in #598
- Added Cold Storage Unit by @Sn1p3rr3c0n in #614
- Changed Storage Patches are now conditional (only active if needed) by @Sn1p3rr3c0n
- Removed Draw Patch (thanks Bradson) by @Sn1p3rr3c0n in #617
- Changed Recipes_Mining.xml to ensure consistent base Work amounts by @InsanityPrelude in #621
- Update Stone Drilling and Mining Patches by @InsanityPrelude in #620
- Rename Patches by @InsanityPrelude in #623
- Fixed Flickering Power on Refrigerated DSU by @Sn1p3rr3c0n in #624
- Micro Optimization for
Building_ProgrammableAssembler :TryGetNextBill()
by @Sn1p3rr3c0n - Changed Updated Damage Data to better fit DSU by @Sn1p3rr3c0n
- Early Storage Rebalance (Less Research & Capacity) by @Sn1p3rr3c0n
Advanced IO Port
The Advanced IO Port is a new kind of IO Port.
It can be connected to any DSU allowing Pawns to automatically request items from it instead of walking to the DSU.
There is an Optional Patch available in Settings that allows access to items via the Advanced IO Port even if the path to the DSU is Blocked. (Off by default) (might impact Performance)
Cold Storage Unit
A new Type of Storage that is Highly Performance Friendly. It holds upto 10k Things.
Items stored inside it are not Spawned. You may access the items inside it only via IO Ports (Advanced IO Ports are NOT supported)
Items inside Contribute to Colony wealth (This can be toggled in the Settings as it might impact Performance in some extreme cases)
Items inside are available for Trade, both Orbital & Local.
Textures by: Madman666
Concept / Inspiration: Madman666 & Odd // Nickodemus
Special Thanks to Badson
Full Changelog: v2.6.7...v2.7.0
v2.6.7
What's Changed
- #585 resolved issue by hiding all cells by @Sn1p3rr3c0n in #586
- #577 added check if cells are blocked by @Sn1p3rr3c0n in #582
- #195 added support for Save Storage on drills by @Sn1p3rr3c0n in #588
- #542 SAL Autominer can now work on recipes that requier no ingridiants by @Sn1p3rr3c0n in #587
- Patch for Oriental Dragon mod. by @InsanityPrelude in #591
- Mod Patch Submission by @sweetkid169 in #580
- #583 Fixed SAL Color by @Sn1p3rr3c0n in #584
- hoapfully found all naming inconsistency by @Sn1p3rr3c0n in #589
- #604 resolved issue by deepsaving ingredients by @Sn1p3rr3c0n in #605
- #601 added Right and Leftclick Actions by @Sn1p3rr3c0n in #602
- removed ModExtension_Settings & optimized ModExtension_Graphic by @Sn1p3rr3c0n in #592
- Auto Description by @Sn1p3rr3c0n in #599
- Added load after instruction for VFE:Core
- Removed mention of already resolved incompatibility
- Fixed Save & Load issue for SAL working on drills or Research
- Buffed SAL Research speed
New Contributors
- @sweetkid169 made their first contribution in #580
Full Changelog: v2.6.6...v2.6.7
v2.6.6
What's Changed
- resolved mod conflict with Technology Blueprints & Reverse Engineering by @Sn1p3rr3c0n in #564
- #568 Prevents SAL Deep drilling despite forbidden setting by @Sn1p3rr3c0n in #569
- #570 fixed SAL Benches losing Bills on Uninstall by @Sn1p3rr3c0n in #571
- Update trader label by @aph3rson in #561
- Refactor SAL Code by @Sn1p3rr3c0n in #573
- #567 fixed incompatibility with Bulk Recipe Generator by @Sn1p3rr3c0n in #572
New Contributors
Full Changelog: v2.6.5...v2.6.6