v2.7.0
What's Changed
- Added Advanced IO Port by @Sn1p3rr3c0n in #598
- Added Cold Storage Unit by @Sn1p3rr3c0n in #614
- Changed Storage Patches are now conditional (only active if needed) by @Sn1p3rr3c0n
- Removed Draw Patch (thanks Bradson) by @Sn1p3rr3c0n in #617
- Changed Recipes_Mining.xml to ensure consistent base Work amounts by @InsanityPrelude in #621
- Update Stone Drilling and Mining Patches by @InsanityPrelude in #620
- Rename Patches by @InsanityPrelude in #623
- Fixed Flickering Power on Refrigerated DSU by @Sn1p3rr3c0n in #624
- Micro Optimization for
Building_ProgrammableAssembler :TryGetNextBill()
by @Sn1p3rr3c0n - Changed Updated Damage Data to better fit DSU by @Sn1p3rr3c0n
- Early Storage Rebalance (Less Research & Capacity) by @Sn1p3rr3c0n
Advanced IO Port
The Advanced IO Port is a new kind of IO Port.
It can be connected to any DSU allowing Pawns to automatically request items from it instead of walking to the DSU.
There is an Optional Patch available in Settings that allows access to items via the Advanced IO Port even if the path to the DSU is Blocked. (Off by default) (might impact Performance)
Cold Storage Unit
A new Type of Storage that is Highly Performance Friendly. It holds upto 10k Things.
Items stored inside it are not Spawned. You may access the items inside it only via IO Ports (Advanced IO Ports are NOT supported)
Items inside Contribute to Colony wealth (This can be toggled in the Settings as it might impact Performance in some extreme cases)
Items inside are available for Trade, both Orbital & Local.
Textures by: Madman666
Concept / Inspiration: Madman666 & Odd // Nickodemus
Special Thanks to Badson
Full Changelog: v2.6.7...v2.7.0