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CJK font for TextMeshPro. Using "Noto Sans CJK regular", more details https://www.google.com/get/noto/help/cjk/

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cjk

There are so many characters in C(hinese)J(apanese)K(orean) and It's a huge headache to deal with them. So I create this repo to make your life easier. It supports Unity TextMeshPro.

Known issues

1.Tested with random articles from wiki in SC/TC/J/K. Some characters are missing because I think that's acceptable for games. If you found any characters that are important but missing, feel free to fire an issue.

Install

  1. Unzip NotoSansCJK-Regular SDF.zip.
  2. Copy unzipped NotoSansCJK-Regular SDF.asset to your Asset folder and let TextMeshPro Text use it.

Details

Resolution: 4k x 4k

Font: NotoSansCJK-Regular

Font size: 19

Font padding: 2

Font render mode: Distance field 16

Unicode range: 0000-007E,4E00-9FA5,3000-303F,FF00-FFEF,3040-309F,30A0-30FF,AC00-D7AF

Characters count: 32679/32709

Snapshot

"Snapshot" folder

About

CJK font for TextMeshPro. Using "Noto Sans CJK regular", more details https://www.google.com/get/noto/help/cjk/

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