There are so many characters in C(hinese)J(apanese)K(orean) and It's a huge headache to deal with them. So I create this repo to make your life easier. It supports Unity TextMeshPro.
1.Tested with random articles from wiki in SC/TC/J/K. Some characters are missing because I think that's acceptable for games. If you found any characters that are important but missing, feel free to fire an issue.
- Unzip
NotoSansCJK-Regular SDF.zip
. - Copy unzipped
NotoSansCJK-Regular SDF.asset
to your Asset folder and letTextMeshPro Text
use it.
Resolution: 4k x 4k
Font: NotoSansCJK-Regular
Font size: 19
Font padding: 2
Font render mode: Distance field 16
Unicode range: 0000-007E,4E00-9FA5,3000-303F,FF00-FFEF,3040-309F,30A0-30FF,AC00-D7AF
Characters count: 32679/32709
"Snapshot" folder