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initial upload - v1.0.0.1
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zer0Kerbal committed Oct 31, 2019
1 parent 793c601 commit c9783b2
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Binary file added GameData/JackOLantern/Pumpkin_Lum.png
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Binary file added GameData/JackOLantern/big.mu
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1 change: 1 addition & 0 deletions GameData/JackOLantern/license.txt
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Binary file added GameData/JackOLantern/medium.mu
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Binary file added GameData/JackOLantern/pumpkin_NRM.png
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Binary file added GameData/JackOLantern/pumpkin_base.png
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103 changes: 103 additions & 0 deletions GameData/JackOLantern/size0.cfg
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PART
{
// --- general parameters ---
name = JackOLantern0
module = Part
author = Porkjet

// --- asset parameters ---
//mesh = model.mu
MODEL
{
model = JackOLantern/small
}

rescaleFactor = 1.0

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_bottom = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0

// --- editor parameters ---
TechRequired = start
entryCost = 1
cost = 3
category = Utility
subcategory = 0
title = Jack-O'-Lantern (Small)
manufacturer = PorkWorks
description = Yes, the candle works in a vacuum too - it's Halloween magic!

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,1

// --- standard part parameters ---
mass = 0.0125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 8
maxTemp = 1000

//PhysicsSignificance = 1

vesselType = Probe
bulkheadProfiles = 0, srf

MODULE
{
name = ModuleCommand
minimumCrew = 0
}
MODULE
{
name = ModuleReactionWheel

PitchTorque = 0.2
YawTorque = 0.2
RollTorque = 0.2

}
MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleLight
lightName = Candle1, Candle2
useAnimationDim = true
lightBrightenSpeed = 1
lightDimSpeed = 1
resourceAmount = 0.01
animationName = PumpkinSmall
useResources = true
}
MODULE
{
name = ModuleGenerator
isAlwaysActive = true
OUTPUT_RESOURCE
{
name = ElectricCharge
rate = 0.01
}
}

MODULE
{
name = TweakScale
type = Stack
defaultScale = 0.625
freeScale = True
}

RESOURCE
{
name = ElectricCharge
amount = 100
maxAmount = 100
}
}
102 changes: 102 additions & 0 deletions GameData/JackOLantern/size1.cfg
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PART
{
// --- general parameters ---
name = JackOLantern1
module = Part
author = Porkjet

// --- asset parameters ---
mesh = medium // model.mu
MODEL
{
model = JackOLantern/medium
}

rescaleFactor = 1.0

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_bottom = 0.0, -0.2, 0.0, 0.0, -1.0, 0.0, 1
node_attach = 0.0, -0.2, 0.0, 0.0, -1.0, 0.0

// --- editor parameters ---
TechRequired = start
entryCost = 1
cost = 3
category = Utility
subcategory = 0
title = Jack-O'-Lantern (Medium)
manufacturer = PorkWorks
description = Yes, the candle works in a vacuum too - it's Halloween magic!

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,1

// --- standard part parameters ---
mass = 0.05
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 8
maxTemp = 1000

//PhysicsSignificance = 1
vesselType = Probe
bulkheadProfiles = 1, srf

MODULE
{
name = ModuleCommand
minimumCrew = 0
}
MODULE
{
name = ModuleReactionWheel

PitchTorque = 0.6
YawTorque = 0.6
RollTorque = 0.6

}
MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleLight
lightName = Candle1, Candle2
useAnimationDim = true
lightBrightenSpeed = 1
lightDimSpeed = 1
resourceAmount = 0.01
animationName = Pumpkin
useResources = true
}
MODULE
{
name = ModuleGenerator
isAlwaysActive = true
OUTPUT_RESOURCE
{
name = ElectricCharge
rate = 0.01
}
}

MODULE
{
name = TweakScale
type = Stack
defaultScale = 1.25
freeScale = True
}

RESOURCE
{
name = ElectricCharge
amount = 100
maxAmount = 100
}
}
103 changes: 103 additions & 0 deletions GameData/JackOLantern/size2.cfg
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PART
{
// --- general parameters ---
name = JackOLantern2
module = Part
author = Porkjet

// --- asset parameters ---
//mesh = model.mu
MODEL
{
model = JackOLantern/big
}

rescaleFactor = 1.0

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0

// --- editor parameters ---
TechRequired = start
entryCost = 1
cost = 3
category = Utility
subcategory = 0
title = Jack-O'-Lantern (Big)
manufacturer = PorkWorks
description = Yes, the candle works in a vacuum too - it's Halloween magic!

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,1

// --- standard part parameters ---
mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 8
maxTemp = 1000

//PhysicsSignificance = 1

vesselType = Probe
bulkheadProfiles = 2, srf

MODULE
{
name = ModuleCommand
minimumCrew = 0
}
MODULE
{
name = ModuleReactionWheel

PitchTorque = 2
YawTorque = 2
RollTorque = 2

}
MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleLight
lightName = Candle1, Candle2
useAnimationDim = true
lightBrightenSpeed = 1
lightDimSpeed = 1
resourceAmount = 0.01
animationName = PumpkinBig
useResources = true
}
MODULE
{
name = ModuleGenerator
isAlwaysActive = true
OUTPUT_RESOURCE
{
name = ElectricCharge
rate = 0.01
}
}

MODULE
{
name = TweakScale
type = Stack
defaultScale = 2.5
freeScale = True
}

RESOURCE
{
name = ElectricCharge
amount = 100
maxAmount = 100
}
}
Binary file added GameData/JackOLantern/small.mu
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Binary file added JackOLantern.v1.0.0.1.zip
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1 change: 1 addition & 0 deletions LICENSE
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

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