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Removes rodentia sneak, gives them a new toy in return (Simple-Statio…
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…n#111)

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# Description

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Rodentia sneaking broke with the crawling under tables change, and also
just isn't necessary anymore.
Now that they've lost their old special thing, I decided to give them a
new special thing!

Their bites now also do 11 structure damage, allowing them to just
barely chew through lockers, and chew through
normal walls extremely slowly (107 bites)

also stopped rodentia taking the small trait, because they fit in duffel
bags already

---

# Changelog

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:cl:
- tweak: Rodentia can no longer take the small trait, because they have
it innately
- add: Rodentia can now chew through lockers, and very slowly chew
through walls (107 bites)
- remove: Rodentia has had their sneak ability removed, because everyone
can hide under tables now.
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zelezniciar1 authored Oct 25, 2024
2 parents a468e47 + f9e6e91 commit 0123a69
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Showing 9 changed files with 7 additions and 278 deletions.
44 changes: 0 additions & 44 deletions Content.Client/DeltaV/Abilities/CrawlUnderObjectsSystem.cs

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140 changes: 0 additions & 140 deletions Content.Server/DeltaV/Abilities/CrawlUnderObjectsSystem.cs

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47 changes: 0 additions & 47 deletions Content.Shared/DeltaV/Abilities/CrawlUnderObjectsComponent.cs

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24 changes: 0 additions & 24 deletions Content.Shared/DeltaV/Abilities/SharedCrawlUnderObjectsSystem.cs

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2 changes: 0 additions & 2 deletions Resources/Locale/en-US/deltav/actions/crawl-under-objects.ftl

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15 changes: 1 addition & 14 deletions Resources/Prototypes/DeltaV/Actions/Types.yml
Original file line number Diff line number Diff line change
Expand Up @@ -7,17 +7,4 @@
itemIconStyle: BigAction
priority: -10
icon: DeltaV/Interface/Actions/mouthStorageOpen.png
event: !type:OpenStorageImplantEvent

- type: entity
id: ActionToggleSneakMode
name: Toggle sneak mode
description: Sneak underneath tables.
components:
- type: InstantAction
itemIconStyle: BigAction
useDelay: 3
icon:
sprite: Structures/Furniture/Tables/generic.rsi
state: full
event: !type:ToggleCrawlingStateEvent
event: !type:OpenStorageImplantEvent
Original file line number Diff line number Diff line change
Expand Up @@ -82,9 +82,9 @@
animation: WeaponArcBite
damage:
types:
Blunt: 2
Slash: 3
Structural: 1
slash: 2
piercing: 3
Structural: 11 # barely enough to chew into lockers. 107 bites to chew through a normal wall
- type: Damageable
damageModifierSet: Rodentia
- type: Butcherable
Expand Down Expand Up @@ -116,8 +116,6 @@
mouthProto: CheekStorage
openStorageAction: ActionOpenMouthStorage
spitDamageThreshold: 3
- type: CrawlUnderObjects # Remove this once crawling goes under tables
actionProto: ActionToggleSneakMode
- type: entity
save: false
name: Rodentia Dummy
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1 change: 1 addition & 0 deletions Resources/Prototypes/Traits/physical.yml
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inverted: true
species:
- Felinid # Felinids already have this feature by default.
- Rodentia # Rodentia already have this feature by default.
- !type:CharacterHeightRequirement
max: 150
- !type:CharacterWidthRequirement
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4 changes: 2 additions & 2 deletions Resources/ServerInfo/Guidebook/Mobs/DeltaV/Rodentia.xml
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## Benefits

- Uses their claws to do some Slashing and Blunt damage.
- Uses their teeth to do some Slashing and Piercing damage.
- Smaller than humans.
- Can fit in duffelbags.

## Special

- Can Rummage in disposal chutes, which can sometimes dig up food.
- Can store small items in their cheeks. Having items in their mouth makes their speech unintelligible, and they will drop all items in their mouth if attacked, stunned, or shoved.
- Can "sneak" underneath tables, but not doors.
- Can chew their way into lockers, and very slowly chew through walls.

## Drawbacks

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