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Merge pull request #129 from ThePixelGamer/libs
Update libraries and adjust code to match again
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Submodule NintendoSDK
updated
176 files
Submodule agl
updated
80 files
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <agl/env/aglEnvObj.h> | ||
#include <environment/aglEnvObj.h> | ||
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namespace gsys { | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
#pragma once | ||
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#include <agl/env/aglEnvObj.h> | ||
#include <environment/aglEnvObj.h> | ||
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namespace gsys { | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
#pragma once | ||
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#include <agl/env/aglEnvObj.h> | ||
#include <environment/aglEnvObj.h> | ||
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namespace gsys { | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
#pragma once | ||
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#include <agl/env/aglEnvObj.h> | ||
#include <environment/aglEnvObj.h> | ||
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namespace gsys { | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
#pragma once | ||
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#include <agl/env/aglEnvObj.h> | ||
#include <environment/aglEnvObj.h> | ||
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namespace gsys { | ||
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|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
#pragma once | ||
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#include <agl/env/aglEnvObj.h> | ||
#include <environment/aglEnvObj.h> | ||
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namespace gsys { | ||
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Submodule sead
updated
34 files
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