Jfxr is a browser-based tool to generate sound effects, for example for use in games. It was inspired by bfxr, but aims to be more powerful and more intuitive to use.
You can use it at jfxr.frozenfractal.com.
Ready for use. Compared to bfxr, the only missing feature is the mixer (which mixes multiple generated sounds together). Some filters also have a slightly different meaning, most notably the bit crunch, which is a real bit crunch rather than a downsample.
Tested on the latest Chrome and Firefox, on Linux and OS X. In other modern browsers, I guarantee that the sliders will look broken, but hopefully everything else will still work.
Please report any issues you find to the issue tracker on GitHub.
Jfxr uses Angular.js for its UI and module dependency management. It relies on several of the latest web technologies: WebAudio, canvas2d, local storage and of course CSS3.
Clone the repository and open index.html
locally in your browser. This should
just work.
To produce production assets (minified JavaScript, CSS and images), you need
node.js installed. To run the Grunt tasks, you also need the grunt
command-line tool; if you don't have it:
sudo npm install -g grunt-cli
To install the dependencies of the packaging system, just run:
npm install
Finally, to build production assets:
grunt
This produces output in the dist
directory, which can be used locally or
copied to a webserver.
Three-clause BSD license; see LICENSE for details.