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blackjack_v2.py
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import random
SUITS = ['Clubs', 'Spades', 'Hearts', 'Diamonds']
RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
MAX_PLAYERS = 8
MAX_BALANCE = 1000
chip_balance = 0
class Card(object):
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
if rank == 'A':
self.point = 11
elif rank in ['K', 'Q', 'J']:
self.point = 10
else:
self.point = int(rank)
self.is_hidden = False
self.is_ace = True if self.rank == 'A' else False
def __str__(self):
if self.is_hidden:
return '[X]'
else:
return '[' + self.suit + ' ' + self.rank + ']'
def hide_card(self):
self.is_hidden = True
def reveal_card(self):
self.is_hidden = False
class Deck(object):
def __init__(self):
self.cards = [Card(suit, rank) for suit in SUITS for rank in RANKS]
self.shuffle()
def __str__(self):
return ' '.join(str(card) for card in self.cards)
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
return self.cards.pop(0)
class Hand(object):
def __init__(self):
self.cards = []
def add_card(self, card):
self.cards.append(card)
return self.cards
def get_value(self):
value = sum(card.point for card in self.cards)
aces = sum(card.is_ace for card in self.cards)
while (value > 21) and aces:
value -= 10
aces -= 1
return value
class Dealer(object):
def __init__(self, name, deck):
self.name = name
self.deck = deck
self.hand = Hand()
self.is_bust = False
def show_hand(self):
for card in self.hand.cards:
print card,
print
def hit(self):
print "Hitting..."
self.hand.add_card(self.deck.deal_card())
return self.hand.cards
def stand(self):
print "%s gets %d. Done." % (self.name, self.hand.get_value())
def check_bust(self):
if self.hand.get_value() > 21:
self.is_bust = True
print "%s gets bust!" % self.name
else:
self.stand()
class Player(Dealer):
def __init__(self, name, deck, bet):
Dealer.__init__(self, name, deck)
self.bet = bet
self.is_surrender = False
self.is_split = False
self.split = []
def play(player, deck):
print player.name + ':',
player.show_hand()
if player.name == 'Dealer':
while player.hand.get_value() < 17:
player.hit()
player.show_hand()
player.check_bust()
else:
global chip_balance
if chip_balance >= player.bet and not player.is_split:
if player.hand.cards[0].point == player.hand.cards[1].point:
choice = input_func("Hit, Stand, DoubleDown, Split or Surrender? (h/s/d/p/u) ", str.lower,
range_=('h', 's', 'd', 'p', 'u'))
else:
choice = input_func("Hit, Stand, DoubleDown or Surrender? (h/s/d/u) ", str.lower,
range_=('h', 's', 'd', 'u'))
else:
choice = input_func(
"Hit, Stand or Surrender? (h/s/u) ", str.lower, range_=('h', 's', 'u'))
while choice == 'h':
player.hit()
player.show_hand()
if player.hand.get_value() > 21:
player.is_bust = True
print "%s gets bust!" % player.name
break
choice = input_func(
"Hit or Stand? (h/s) ", str.lower, range_=('h', 's'))
if choice == 's':
player.stand()
if choice == 'd':
chip_balance -= player.bet
print "New balance = %d" % chip_balance
player.bet *= 2
player.hit()
player.show_hand()
player.check_bust()
if choice == 'u':
chip_balance += (player.bet - player.bet / 2)
print "New balance = %d" % chip_balance
player.is_surrender = True
if choice == 'p':
chip_balance -= player.bet
print "New balance = %d" % chip_balance
player.split.append(Player(' Split_1', deck, player.bet))
player.split.append(Player(' Split_2', deck, player.bet))
for p in player.split:
p.hand.add_card(player.hand.cards.pop(0))
p.hand.add_card(deck.deal_card())
p.is_split = True
play(p, deck)
def input_func(prompt, type_=None, min_=None, max_=None, range_=None):
value = ''
while True:
value = raw_input(prompt)
if type_ is not None:
try:
value = type_(value)
except ValueError:
print "Sorry I don't understand."
continue
if min_ is not None and value < min_:
print "Sorry your input can not be less than %d!" % min_
elif max_ is not None and value > max_:
print "Sorry your input can not be more than %d!" % max_
elif range_ is not None and value not in range_:
print "You must select from", range_
else:
break
return value
def award_winnings(player, dealer):
global chip_balance
if player.is_surrender:
tag = 'surrender'
elif player.is_bust:
tag = 'lose'
elif len(player.hand.cards) == 2 and player.hand.get_value() == 21 and not player.is_split:
tag = 'blackjack'
chip_balance += player.bet * 5 / 2
elif dealer.is_bust or (player.hand.get_value() > dealer.hand.get_value()):
tag = 'win'
chip_balance += player.bet * 2
elif player.hand.get_value() == dealer.hand.get_value():
tag = 'push'
chip_balance += player.bet
else:
tag = 'lose'
print "%s: %-*s Balance = %d" % (player.name, 10, tag, chip_balance)
def game():
players = []
global chip_balance
deck = Deck()
player_num = input_func(
"\nPlease enter the number of players: (1-8) ", int, 1, MAX_PLAYERS)
print "\nLet's get started...\n"
for i in range(player_num):
if chip_balance > 0:
player_name = 'Player_' + str(i + 1)
print "%s:" % player_name
player_bet = input_func(
"Please bet. The minimal bet is 1 chip. ", int, 1, chip_balance)
chip_balance -= player_bet
print "Balance updated. New balance is %d." % chip_balance
player = Player(player_name, deck, player_bet)
players.append(player)
else:
print "\nThe actual number of player is %d. There's no balance to support more players." % (len(players))
break
dealer = Dealer('Dealer', deck)
for i in range(2):
for player in (players + [dealer]):
player.hand.add_card(deck.deal_card())
dealer.hand.cards[1].hide_card()
print "\nDealer:"
dealer.show_hand()
print
dealer.hand.cards[1].reveal_card()
for player in (players + [dealer]):
play(player, deck)
print
print "...Final result...\n"
for player in players:
if not player.split:
award_winnings(player, dealer)
else:
print "%s: split" % player.name
for p in player.split:
award_winnings(p, dealer)
print "\nFinal chip balance is %d.\n" % chip_balance
if __name__ == '__main__':
chip_balance = input_func(
"\nWelcome to BlackJack! Please enter the chip balance: (1-1000) ", int, 1, MAX_BALANCE)
while True:
game()
if chip_balance < 1:
print "You don't have enough balance to proceed. Game over."
break
proceed = input_func(
"Do you want to continue? (y/n) ", str.lower, range_=('y', 'n'))
if proceed == 'n':
print "\nThank you for playing! See you next time."
break