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Sweeping Melee Attacks #21025
Sweeping Melee Attacks #21025
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Maybe add hydrogen metal axe too? |
Already does, it's a subtype of fire axe so it inherits the component |
jokes aside i dont see sledgehammers acting as a weapon you can hit multiple people with, more of a single target type of deal imo |
Fair enough, I'll make the arc stop after the first person hit for sledgehammers and stuff like that |
Is it possible to make the Desword front 3 tiles and just 1 tile to the rear? Leave their sides exposed |
Could you make two double energy swords 720? |
can you apply a nice arc to the chap's bo staff? it's kinda shit given it only does like 16 stam a hit |
Done |
i wanted to make a null rod with a wide arc as an excuse to add the batter's bat |
I think it would be so much better if it just always swung when you clicked the tile and then there was a cooldown depending on the weapon "weight" so then people dont need to click the shitter sprite whos dodging up and down and can just swing when they want on the tile. |
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yea we good
Document the changes in your pull request
This adds the ability for some weapons to attack in an arc instead of a precise hit, when clicking on a non-adjacent tile on HARM intent, and wielded if the weapon is two-handed. Sweeping attacks have a 50% longer attack cooldown than precise hits, and blunt weapons can't hit more than one target at once.
List of weapons with sweeping attacks, with their arc size in degrees:
Why is this good for the game?
This adds more depth to melee combat, making it less of just spam clicking while flailing around in random directions. It's also just really fun to use.
Testing
90 degrees:
sweep_test.mp4
180 degrees:
sweep_test_180.mp4
360 degrees:
sweep_test_360.mp4
Wiki Documentation
This will be very important to mention on the guide to combat, see above sections for details
Changelog
🆑
rscadd: some weapons can now swing in an arc when using harm intent
/:cl: