Nerfing the actual problem: Changeling Chem Total & Chem Regen #20887
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This is running against the current pr that is open which is #20885 . This is made as an alternative to increasing the Changeling Abilities and therefore making Changelings only able to use one or two abilities before fleeing. This PR fixes the actual problem, Chem total and Chem regen.
When Changelings were buff their Total was 150 and Regen was 5, this was nerfed down to 125 and Regen 2. This now decreases it to 110 and 1.25 regen speed which provides a significant slap to the changelings. This is better because it means that the numbers for the abilities aren't just randomly chosen based on personal annoyance and that Changelings can use their abilities more than once.
As of importance, if the other pr gets merged obviously close this one since it will ruin Changelings faster than my faith that there will be no cars on the road.
Why is this good for the game?
Slaps Changelings with a nerf stick whilst also letting them use their abilities since it is their entire point. Stop forcing people to play stealth when they don't have to/want to.
Testing
If abilities are spammed, it takes a longer time than its previously did. Also they don't have a massive chem pot.
Changelog
🆑
tweak: Changeling Chem Total decreased from 125 to 110, Chem regen speed reduced from 2 to 1.25
/:cl: