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Automatic changelog compile [ci skip]
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actions-user committed Dec 3, 2023
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54 changes: 31 additions & 23 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">03 December 2023</h2>
<h3 class="author"> cark updated:</h3>
<ul class="changes bgimages16">
<li class="mapping">fixes missing floor in airlock on donut</li>
</ul>
<h3 class="author"> itseasytosee, sapphicoverload updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">some items and projectiles are now better or worse than others at destroying things</li>
<li class="tweak">chat messages from hitting an object now tell whether you can damage it</li>
<li class="bugfix">fixed machines/structures/etc not caring about armor penetration when hit by a melee weapon</li>
<li class="bugfix">fixed cannonballs not doing any damage to mobs</li>
</ul>
<h3 class="author">Moltijoe updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sometimes fixes feed ability sometimes breaking</li>
<li class="tweak">Gangrel transformation ability now shows the radial menu before the 10 second do_after</li>
<li class="bugfix">Fixes gangrel transformation ability sometimes deleting itself without ever being used</li>
<li class="bugfix">Fixes gangrel werewolf transformation being eradicated from the timeline by tattax</li>
</ul>
<h3 class="author">SapphicOverload updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed ED-209 not being affected by heavy EMPs</li>
<li class="bugfix">fixed leg implants not being affected by EMPs at all</li>
<li class="bugfix">fixed cybernetic ears causing longer knockdown times on light EMPs instead of the other way around</li>
<li class="bugfix">fixed nanite heart killing you instantly on EMP regardless of whether or not it kills your nanites</li>
<li class="tweak">HoS gun now shoots ion carbine projectiles instead of its own redundant projectile type</li>
<li class="tweak">mech ion cannon has 1.5x stronger EMPs than the ion rifle</li>
<li class="tweak">syndicate EMP bomb has 2.5x stronger EMPs than standard EMP grenades</li>
<li class="experiment">reworks EMPs to allow any severity, which now decreases with distance</li>
</ul>

<h2 class="date">02 December 2023</h2>
<h3 class="author">Moltijoe updated:</h3>
<ul class="changes bgimages16">
Expand Down Expand Up @@ -2109,29 +2140,6 @@ <h3 class="author">warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaces old pda with modern pda in pda box</li>
</ul>

<h2 class="date">03 September 2023</h2>
<h3 class="author">MajManatee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The engineering vendor now has one compressed matter per RCD instead of 3/5</li>
</ul>
<h3 class="author">Moltijoe updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Preternis Liquidator now needs to actually do the combo</li>
</ul>
<h3 class="author">SapphicOverload updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">necromancy no longer works on mindshielded people unless they're on a persuasion rack</li>
<li class="bugfix">fixed x-ray bolts causing toxin damage to rad-immune species when embedded</li>
<li class="tweak">preternis now slow down and suffocate when low on charge instead of just instantly dropping dead when they hit zero</li>
<li class="tweak">liquid electricity can now actually charge species that run on electricity</li>
<li class="tweak">radiation charges ethereals now</li>
<li class="experiment">preternis, ethereal, and IPC charging have been refactored, please report any bugs you find</li>
</ul>
<h3 class="author">warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Give the gas analyzer ability to scan turf next to the user</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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30 changes: 30 additions & 0 deletions html/changelogs/.all_changelog.yml
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volume
- bugfix: fixed abandoned crates having a 2% chance to cause runtime errors when
initialized
2023-12-03:
' cark':
- mapping: fixes missing floor in airlock on donut
' itseasytosee, sapphicoverload':
- tweak: some items and projectiles are now better or worse than others at destroying
things
- tweak: chat messages from hitting an object now tell whether you can damage it
- bugfix: fixed machines/structures/etc not caring about armor penetration when
hit by a melee weapon
- bugfix: fixed cannonballs not doing any damage to mobs
Moltijoe:
- bugfix: Sometimes fixes feed ability sometimes breaking
- tweak: Gangrel transformation ability now shows the radial menu before the 10
second do_after
- bugfix: Fixes gangrel transformation ability sometimes deleting itself without
ever being used
- bugfix: Fixes gangrel werewolf transformation being eradicated from the timeline
by tattax
SapphicOverload:
- bugfix: fixed ED-209 not being affected by heavy EMPs
- bugfix: fixed leg implants not being affected by EMPs at all
- bugfix: fixed cybernetic ears causing longer knockdown times on light EMPs instead
of the other way around
- bugfix: fixed nanite heart killing you instantly on EMP regardless of whether
or not it kills your nanites
- tweak: HoS gun now shoots ion carbine projectiles instead of its own redundant
projectile type
- tweak: mech ion cannon has 1.5x stronger EMPs than the ion rifle
- tweak: syndicate EMP bomb has 2.5x stronger EMPs than standard EMP grenades
- experiment: reworks EMPs to allow any severity, which now decreases with distance
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