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[PORT] [READY] Refactor sm delam into a different file + New Anomaly+…
… Anomaly Code improvements + New Resonance Cascade effects + Improved Blob Delam code (#20109) New resonance cascade effects because old one is boring as shit, this should make the crew panic DEATH RATE: >60% New hallucination anomaly which creates powerful hallucination pulses. Each of the reactive armors now have unique negative effects when emp'ed. Each of the reactive armors now have unique negative effects when emp'ed. Moves supermatter delamination to its own datum. Nerf rad anomly particle counts after death Rad anomaly no longer spin and shoot particles on death, instead shoot at the same time with less particles and release one rad goat only for rad anomaly goat type, should improve performance Nerfed particle counts of each tick to 5 particles and buff rad pulse to 10000 Nerfed particle counts when anomaly dies to 15 particles and buff rad pulse to 20000 replaces airraid.ogg with a new one from tg new anomaly and core sprites new radiation core sprite fixes overlay of action button for reactive armor fixes reactive armor sprite not update when active on body add a fucking supermatter tesla (spawned by SM resonance cascade) tesla_zap now has dust ability and ignore mob with godmode or spirit tesla_zap can hit atmos machines, grille and simple animals (except for hostile one and slime) Improved blob delam code and make the delam more deadly
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///Defines for anomaly types | ||
#define ANOMALY_FLUX "flux_anomaly" | ||
#define ANOMALY_FLUX_EXPLOSIVE "flux_explosive_anomaly" | ||
#define ANOMALY_GRAVITATIONAL "gravitational_anomaly" | ||
#define ANOMALY_HALLUCINATION "hallucination_anomaly" | ||
#define ANOMALY_PYRO "pyro_anomaly" | ||
#define ANOMALY_BLUESPACE "bluespace_anomaly" | ||
#define ANOMALY_VORTEX "vortex_anomaly" | ||
#define ANOMALY_RADIATION "radiation_anomaly" | ||
#define ANOMALY_RADIATION_X "radiation_goat_anomaly" | ||
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///Defines for area allowances | ||
#define ANOMALY_AREA_BLACKLIST list(/area/ai_monitored/turret_protected/ai,/area/ai_monitored/turret_protected/ai_upload,/area/engine,/area/solar,/area/holodeck,/area/shuttle) | ||
#define ANOMALY_AREA_SUBTYPE_WHITELIST list(/area/engine/break_room) | ||
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///Defines for the different types of explosion a flux anomaly can have | ||
#define ANOMALY_FLUX_NO_EXPLOSION 0 | ||
#define ANOMALY_FLUX_EXPLOSION 1 | ||
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///Defines if rad anomaly can spawn rad goat can have | ||
#define ANOMALY_RADIATION_NO_GOAT 0 | ||
#define ANOMALY_RADIATION_YES_GOAT 1 |
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