Changelog
π Enhancement
Backport load transform to older UE versions - #181
This PR is to backport load transform to older UE versions(4.27), and the new alembic conversion presets supports in Unreal 5.
https://dev.epicgames.com/documentation/en-us/unreal-engine/python-api/class/AbcConversionPreset?application_version=5.0#unreal.AbcConversionPreset
Also it introduces the custom alembic conversion presets of which user can choose to set it in ayon settings if the transform is still not what they want.
Resolve #179
π Bug
Adjustment of the orientation for fbx animation import in 5.5 - #193
Fix #191
This PR is to make sure the correct x rotation of the animation sequence when performing connect action with layout and animation product in fbx.
Add render as families into the farm render collector - #190
This PR is to add render
as families into the farm render collector to avoid the bug encountered when the instances other than render instance are passing through the collector.
Resolve #189
Use correct variable for syncing the force-loaded enable button - #184
This PR is to make sure the correct variable name has been used for syncing the force-loaded enabling function from ayon setting