Skip to content
This repository has been archived by the owner on Sep 20, 2024. It is now read-only.

[QUAD] Maya Playblast Render: Fix capture when image plane sequence is used #6290

Open
wants to merge 1 commit into
base: develop
Choose a base branch
from

Conversation

BenSouchet
Copy link

Changelog Description

Paragraphs contain detailed information on the changes made to the product or service, providing an in-depth description of the updates and enhancements. They can be used to explain the reasoning behind the changes, or to highlight the importance of the new features. Paragraphs can often include links to further information or support documentation.

Additional info

Paragraphs of text giving context of additional technical information or code examples.

Testing notes:

  1. start with this step
  2. follow this step

@@ -208,6 +225,16 @@ def render_capture_preset(preset):
reload_all_udim_tile_previews()
path = capture.capture(log=self.log, **preset)

# Restoring the cached playback option value
cmds.optionVar(intValue=("cachedPlaybackEnable", int(prev_cached_playblast_status)))
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

line too long (88 > 79 characters)

prev_evaluation_mode_info = cmds.evaluationManager(query=True, mode=True)
# Switch to parallel
cmds.evaluationManager(mode="parallel")
# Then, save the current cachedPlayback value to be able to apply it again after playblast capture
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

line too long (102 > 79 characters)

@ynbot ynbot added size/XS Denotes a PR changes 0-99 lines, ignoring general files type: bug Something isn't working host: Maya labels Sep 11, 2024
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
host: Maya size/XS Denotes a PR changes 0-99 lines, ignoring general files type: bug Something isn't working
Projects
Status: Pending Review
Development

Successfully merging this pull request may close these issues.

2 participants