VgoGltf is the basic and common definition of glTF.
- GltfHeader
- GltfChunk
- IByteBuffer
- ArraySegmentByteBuffer
- ReadOnlyArraySegmentByteBuffer
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WebGL
- GltfBufferViewTarget
- GltfComponentType
- GltfCullFaceMode
- GltfMeshPrimitiveMode
- GltfTextureMagFilterMode
- GltfTextureMinFilterMode
- GltfTextureTarget
- GltfTextureWrapMode
-
EnumString
- GltfAccessorType
- GltfAlphaMode
- GltfAnimationChannelPath
- GltfAnimationInterpolationType
- GltfCameraProjectionType
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UnityEngine
-
AnimationModule
- AnimatorCullingMode
- AnimatorUpdateMode
- HumanBodyBones
-
CoreModule
- GradientMode
- MotionVectorGenerationMode
- SpriteMaskInteraction
- WrapMode
- WeightedMode
-
ParticleSystemModule
- ParticleSystemAnimationMode
- ParticleSystemAnimationRowMode
- ParticleSystemAnimationTimeMode
- ParticleSystemAnimationType
- ParticleSystemCollisionMode
- ParticleSystemCollisionQuality
- ParticleSystemCollisionType
- ParticleSystemCullingMode
- ParticleSystemCurveMode
- ParticleSystemEmitterVelocityMode
- ParticleSystemGameObjectFilter
- ParticleSystemGradientMode
- ParticleSystemInheritVelocityMode
- ParticleSystemMeshShapeType
- ParticleSystemNoiseQuality
- ParticleSystemOverlapAction
- ParticleSystemRenderMode
- ParticleSystemRenderSpace
- ParticleSystemRingBufferMode
- ParticleSystemScalingMode
- ParticleSystemShapeMultiModeValue
- ParticleSystemShapeTextureChannel
- ParticleSystemShapeType
- ParticleSystemSimulationSpace
- ParticleSystemSortMode
- ParticleSystemStopAction
- ParticleSystemTrailMode
- ParticleSystemTrailTextureMode
-
PhysicsModule
- CollisionDetectionMode
- PhysicMaterialCombine
- RigidbodyConstraints
- RigidbodyInterpolation
-
Rendering
- LightmapBakeType
- LightProbeUsage
- LightRenderMode
- LightShadowResolution
- LightShadows
- LightShape
- LightType
- ReflectionProbeUsage
- ShadowCastingMode
- ShadowCastingMode
- UVChannelFlags
-
SkyboxShader
- SkyboxImageType
- SkyboxLayout
- SkyboxMapping
- SkyboxSunDisk
-
-
VGO
- VgoBlendShapeKind
- VgoBlendShapeFacePartsType
- VgoBlendShapeBlinkType
- VgoBlendShapeViseme
- VgoBlendShapePresetType
- Color3
- Color4
- Matrix2
- Matrix3
- Vector4Ubyte
- Vector4Uint
- Vector4Ushort
- .NET Standard 2.0
- .NET Framework 4.7
Last updated: 15 August, 2020
Editor: Izayoi Jiichan
Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.