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Releases: yanny7/StoneAge

v1.1.0

13 Feb 18:57
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  • improved configuration for better mod setup by modders
  • added cobweb mesh
  • fixed grammar, thanks to 'n00balakis'
  • renamed and reworked antler tools to bone tools, tools now have random chance to good/bad additional properties
  • fixed issue with flint workbench wrong recipe detection
  • render ghost crafting result when valid recipe available in flint workbench

v1.0.5

29 Jan 21:04
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  • added generated structures - abandoned camp and burial place
  • added fishing net

v1.0.4

18 Jan 19:01
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  • added meat for all new mobs
  • fixed metadata cleared when put into flint workbench
  • fixed saber-tooth tigers spawning like hell
  • implemented in-game manual
  • fixed crash when new mob raids beetroot

v1.0.3

06 Jan 20:33
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  • aquaduct water can flow downward (aquaduct below is filled)
  • fixed missing saber-tooth loot table
  • fixed wood material blocks cannot be harvested by axe

v1.0.2

19 Dec 19:15
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  • added backpack
  • configurable aquaduct effect range, fill per tick and use per tick
  • all blocks from wood material harvestable only with axe
  • added rhino tusk and saber teeth
  • added woolly rhino entity
  • added saber-tooth tiger entity
  • fixed TOP values after restart

v1.0.1

11 Dec 21:22
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  • added mammoth tusk item
  • added Mammoth entity
  • moved tools to mod group
  • integrated TheOneProbe
  • drying rack improved add/remove item
  • fixed Aquaduct connecting vertically

v1.0.0

07 Dec 18:59
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