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## What does this template give you?
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- - A 3D character controller via [ ` bevy-tnua ` ] ( https://crates.io/crates/bevy-tnua )
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+ - Integration with Blender as an editor via
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+ the [ ` Blender_bevy_components_workflow ` ] ( https://github.com/kaosat-dev/Blender_bevy_components_workflow ) set of tools
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- Physics via [ ` bevy_xpbd ` ] ( https://crates.io/crates/bevy_xpbd_3d )
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+ - A 3D character controller via [ ` bevy-tnua ` ] ( https://crates.io/crates/bevy-tnua )
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- Audio via [ ` bevy_kira_audio ` ] ( https://crates.io/crates/bevy_kira_audio )
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- Pathfinding via [ ` oxidized_navigation ` ] ( https://crates.io/crates/oxidized_navigation )
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- [ ` bevy_editor_pls ` ] ( https://crates.io/crates/bevy_editor_pls ) bound to 'Q'
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- - Custom editor found in the windows selection for ` bevy_editor_pls ` .
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+ - Custom editor found in the windows selection for ` bevy_editor_pls ` .
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- Animations
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- Dialogs via [ ` Yarn Spinner for Rust ` ] ( https://crates.io/crates/bevy_yarnspinner )
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- Shaders, using the code from [ DGriffin's tutorial] ( https://www.youtube.com/watch?v=O6A_nVmpvhc )
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- - GLTF imports, including auto-insertion of markers via the GLTF extras field
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- Smooth cameras via [ ` bevy_dolly ` ] ( https://crates.io/crates/bevy_dolly )
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- Particle effects via [ ` bevy_hanabi ` ] ( https://crates.io/crates/bevy_hanabi )
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- Procedural skies via [ ` bevy_atmosphere ` ] ( https://crates.io/crates/bevy_atmosphere )
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- Grass via [ ` warbler_grass ` ] ( https://crates.io/crates/warbler_grass )
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- - Integration with Blender as an editor via
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- the [ ` Blender_bevy_components_workflow ` ] ( https://github.com/kaosat-dev/Blender_bevy_components_workflow ) set of tools
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## Usage
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