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Move some things in the readme
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readme.md

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## What does this template give you?
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- A 3D character controller via [`bevy-tnua`](https://crates.io/crates/bevy-tnua)
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- Integration with Blender as an editor via
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the [`Blender_bevy_components_workflow`](https://github.com/kaosat-dev/Blender_bevy_components_workflow) set of tools
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- Physics via [`bevy_xpbd`](https://crates.io/crates/bevy_xpbd_3d)
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- A 3D character controller via [`bevy-tnua`](https://crates.io/crates/bevy-tnua)
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- Audio via [`bevy_kira_audio`](https://crates.io/crates/bevy_kira_audio)
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- Pathfinding via [`oxidized_navigation`](https://crates.io/crates/oxidized_navigation)
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- [`bevy_editor_pls`](https://crates.io/crates/bevy_editor_pls) bound to 'Q'
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- Custom editor found in the windows selection for `bevy_editor_pls`.
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- Custom editor found in the windows selection for `bevy_editor_pls`.
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- Animations
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- Dialogs via [`Yarn Spinner for Rust`](https://crates.io/crates/bevy_yarnspinner)
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- Shaders, using the code from [DGriffin's tutorial](https://www.youtube.com/watch?v=O6A_nVmpvhc)
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- GLTF imports, including auto-insertion of markers via the GLTF extras field
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- Smooth cameras via [`bevy_dolly`](https://crates.io/crates/bevy_dolly)
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- Particle effects via [`bevy_hanabi`](https://crates.io/crates/bevy_hanabi)
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- Procedural skies via [`bevy_atmosphere`](https://crates.io/crates/bevy_atmosphere)
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- Grass via [`warbler_grass`](https://crates.io/crates/warbler_grass)
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- Integration with Blender as an editor via
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the [`Blender_bevy_components_workflow`](https://github.com/kaosat-dev/Blender_bevy_components_workflow) set of tools
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## Usage
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